#DDF4DA

Closest named color: Beige (#F5F5DC). oklch(94.3% 0.042 142), rgb(221, 244, 218).

Aa

Black text reads best on this color (18.02:1).

About this color

#DDF4DA is a very light, muted green. In OKLCH its lightness is 94%, its chroma 0.042 and its hue 142°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.032 away. Black text reads best on it, at 18.02:1.

Hue familyGreens
Lightnessvery light (94%)
Chromamuted (0.042)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.02:1
White text1.16:1

Values

HEX#DDF4DA
RGBrgb(221, 244, 218)
HSLhsl(113, 54%, 91%)
OKLCHoklch(94.3% 0.042 142)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDF4DA 1.16:1 Fails Lc -9.2 Not readable
Black text on #DDF4DA 18.02:1 AAA Lc 95.7 Preferred for body text
#DDF4DA text on white 1.16:1 Fails Lc 7.8 Not readable
#DDF4DA text on black 18.02:1 AAA Lc -96.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F3F7F2

    oklch(97.2% 0.008 139.4)

  2. Step 100

    100 (this color)

    #DDF4DA

    oklch(94.3% 0.042 142)

  3. Step 200

    200

    #CEDFCC

    oklch(88.6% 0.031 142.3)

  4. Step 300

    300

    #ADCAAA

    oklch(80.9% 0.054 142.5)

  5. Step 400

    400

    #82AF7C

    oklch(70.8% 0.087 141.7)

  6. Step 500

    500

    #619A5A

    oklch(63% 0.111 141.7)

  7. Step 600

    600

    #468540

    oklch(55.7% 0.121 142)

  8. Step 700

    700

    #377031

    oklch(49.1% 0.112 141.8)

  9. Step 800

    800

    #2E5B2A

    oklch(42.6% 0.092 142.2)

  10. Step 900

    900

    #2A4B26

    oklch(37.7% 0.072 141.7)

  11. Step 950

    950

    #192C17

    oklch(27% 0.045 142.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDF4DA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EFD90.033
Deuteranopia (no green cones)#F2EDDB0.032
Tritanopia (no blue cones)#DCF2EC0.026
Achromatopsia (no color)#EEEEEE0.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDF4DA

    #DDF4DA

    oklch(94.3% 0.042 142)

  • #FAE3FD

    #FAE3FD

    oklch(94.2% 0.042 322.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDF4DA

    #DDF4DA

    oklch(94.3% 0.042 142)

  • #ECF0D0

    #ECF0D0

    oklch(94.4% 0.042 113)

  • #D1F6E9

    #D1F6E9

    oklch(94.3% 0.042 172.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDF4DA

    #DDF4DA

    oklch(94.3% 0.042 142)

  • #ECE9FF

    #ECE9FF

    oklch(94.3% 0.03 292.1)

  • #FFE4EE

    #FFE4EE

    oklch(94.4% 0.032 353.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDF4DA

    #DDF4DA

    oklch(94.3% 0.042 142)

  • #E3EDFF

    #E3EDFF

    oklch(94.4% 0.027 262.3)

  • #FFE5E4

    #FFE5E4

    oklch(94.3% 0.029 20.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDF4DA

    #DDF4DA

    oklch(94.3% 0.042 142)

  • #D7F1FF

    #D7F1FF

    oklch(94.3% 0.033 231.2)

  • #FAE3FD

    #FAE3FD

    oklch(94.2% 0.042 322.3)

  • #FFE7D9

    #FFE7D9

    oklch(94.4% 0.032 52.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDF4DA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDF4DA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.