#DDD6BE

Closest named color: Pale Oak (#DBCFB0). oklch(87.5% 0.033 93.5), rgb(221, 214, 190).

Aa

Black text reads best on this color (14.43:1).

About this color

#DDD6BE is a light, muted yellow. In OKLCH its lightness is 88%, its chroma 0.033 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 14.43:1.

Hue familyYellows
Lightnesslight (88%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.43:1
White text1.45:1

Values

HEX#DDD6BE
RGBrgb(221, 214, 190)
HSLhsl(46, 31%, 81%)
OKLCHoklch(87.5% 0.033 93.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD6BE 1.45:1 Fails Lc -24.6 Dividers and decoration only
Black text on #DDD6BE 14.43:1 AAA Lc 82.1 Fine for body text
#DDD6BE text on white 1.45:1 Fails Lc 21.6 Dividers and decoration only
#DDD6BE text on black 14.43:1 AAA Lc -81.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DDD6BE

    oklch(87.5% 0.033 93.5)

  4. Step 300

    300

    #CAC1A2

    oklch(81% 0.043 93.7)

  5. Step 400

    400

    #AFA06F

    oklch(70.7% 0.068 93.1)

  6. Step 500

    500

    #9B8848

    oklch(63% 0.087 93.2)

  7. Step 600

    600

    #867229

    oklch(55.7% 0.095 93.6)

  8. Step 700

    700

    #715F1B

    oklch(49% 0.088 93.7)

  9. Step 800

    800

    #5C4E19

    oklch(42.7% 0.073 94.2)

  10. Step 900

    900

    #4C411B

    oklch(37.8% 0.057 93.4)

  11. Step 950

    950

    #2C2611

    oklch(26.9% 0.036 93.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDD6BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5BD0.003
Deuteranopia (no green cones)#DED7BF0.003
Tritanopia (no blue cones)#E2D2CF0.030
Achromatopsia (no color)#D6D6D60.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD6BE

    #DDD6BE

    oklch(87.5% 0.033 93.5)

  • #CFD5EC

    #CFD5EC

    oklch(87.5% 0.032 274.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD6BE

    #DDD6BE

    oklch(87.5% 0.033 93.5)

  • #E6D2C0

    #E6D2C0

    oklch(87.5% 0.033 64.4)

  • #D1DAC2

    #D1DAC2

    oklch(87.5% 0.034 123.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD6BE

    #DDD6BE

    oklch(87.5% 0.033 93.5)

  • #C4D9EB

    #C4D9EB

    oklch(87.5% 0.034 244)

  • #DAD1E8

    #DAD1E8

    oklch(87.5% 0.033 303.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD6BE

    #DDD6BE

    oklch(87.5% 0.033 93.5)

  • #BEDCE3

    #BEDCE3

    oklch(87.5% 0.033 213.4)

  • #E4CEDF

    #E4CEDF

    oklch(87.5% 0.033 333.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD6BE

    #DDD6BE

    oklch(87.5% 0.033 93.5)

  • #BFDED8

    #BFDED8

    oklch(87.6% 0.034 182.5)

  • #CFD5EC

    #CFD5EC

    oklch(87.5% 0.032 274.1)

  • #EACDD3

    #EACDD3

    oklch(87.4% 0.033 3.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD6BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD6BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.