#DDD6AE

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.053 99.1), rgb(221, 214, 174).

Aa

Black text reads best on this color (14.30:1).

About this color

#DDD6AE is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.053 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 14.30:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.30:1
White text1.46:1

Values

HEX#DDD6AE
RGBrgb(221, 214, 174)
HSLhsl(51, 41%, 77%)
OKLCHoklch(87.2% 0.053 99.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD6AE 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #DDD6AE 14.30:1 AAA Lc 81.5 Fine for body text
#DDD6AE text on white 1.46:1 Fails Lc 22.2 Dividers and decoration only
#DDD6AE text on black 14.30:1 AAA Lc -81.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EF

    oklch(97.2% 0.009 100)

  2. Step 100

    100

    #EDEADC

    oklch(93.6% 0.019 96.9)

  3. Step 200

    200 (this color)

    #DDD6AE

    oklch(87.2% 0.053 99.1)

  4. Step 300

    300

    #CBC28F

    oklch(80.9% 0.068 99.3)

  5. Step 400

    400

    #B2A24A

    oklch(70.8% 0.11 99.1)

  6. Step 500

    500

    #9D8A00

    oklch(63.1% 0.131 99.5)

  7. Step 600

    600

    #847400

    oklch(55.7% 0.116 99.7)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#DDD6AE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED3AC0.007
Deuteranopia (no green cones)#E0D6AF0.005
Tritanopia (no blue cones)#E5D0CB0.049
Achromatopsia (no color)#D5D5D50.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD6AE

    #DDD6AE

    oklch(87.2% 0.053 99.1)

  • #CDD2F8

    #CDD2F8

    oklch(87.2% 0.053 279.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD6AE

    #DDD6AE

    oklch(87.2% 0.053 99.1)

  • #ECCFB0

    #ECCFB0

    oklch(87.1% 0.053 68.9)

  • #CADCB7

    #CADCB7

    oklch(87.1% 0.053 128.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD6AE

    #DDD6AE

    oklch(87.2% 0.053 99.1)

  • #BAD8F7

    #BAD8F7

    oklch(87% 0.054 249.3)

  • #DFCCF0

    #DFCCF0

    oklch(87.2% 0.053 309)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD6AE

    #DDD6AE

    oklch(87.2% 0.053 99.1)

  • #AEDEED

    #AEDEED

    oklch(87.2% 0.054 218.9)

  • #EEC8E0

    #EEC8E0

    oklch(87.2% 0.053 340.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD6AE

    #DDD6AE

    oklch(87.2% 0.053 99.1)

  • #ADE1DC

    #ADE1DC

    oklch(87.2% 0.054 188.9)

  • #CDD2F8

    #CDD2F8

    oklch(87.2% 0.053 279.3)

  • #F5C7CD

    #F5C7CD

    oklch(87.1% 0.053 9.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD6AE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD6AE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.