#DDD5BC

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.035 92.3), rgb(221, 213, 188).

Aa

Black text reads best on this color (14.31:1).

About this color

#DDD5BC is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 14.31:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.31:1
White text1.46:1

Values

HEX#DDD5BC
RGBrgb(221, 213, 188)
HSLhsl(45, 33%, 80%)
OKLCHoklch(87.3% 0.035 92.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD5BC 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #DDD5BC 14.31:1 AAA Lc 81.6 Fine for body text
#DDD5BC text on white 1.46:1 Fails Lc 22.1 Dividers and decoration only
#DDD5BC text on black 14.31:1 AAA Lc -81.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #DDD5BC

    oklch(87.3% 0.035 92.3)

  4. Step 300

    300

    #CBC0A1

    oklch(80.9% 0.044 90.8)

  5. Step 400

    400

    #B0A06D

    oklch(70.7% 0.071 92.7)

  6. Step 500

    500

    #9D8844

    oklch(63.1% 0.091 92.5)

  7. Step 600

    600

    #887123

    oklch(55.6% 0.099 92.1)

  8. Step 700

    700

    #735F14

    oklch(49.2% 0.093 93)

  9. Step 800

    800

    #5E4D15

    oklch(42.6% 0.076 91.5)

  10. Step 900

    900

    #4D4119

    oklch(37.9% 0.059 92.6)

  11. Step 950

    950

    #2D2610

    oklch(27.1% 0.037 92.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDD5BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BB0.004
Deuteranopia (no green cones)#DDD6BD0.003
Tritanopia (no blue cones)#E3D1CE0.031
Achromatopsia (no color)#D5D5D50.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD5BC

    #DDD5BC

    oklch(87.3% 0.035 92.3)

  • #CDD4ED

    #CDD4ED

    oklch(87.2% 0.035 273.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD5BC

    #DDD5BC

    oklch(87.3% 0.035 92.3)

  • #E6D1BE

    #E6D1BE

    oklch(87.3% 0.035 64.5)

  • #D1D9C0

    #D1D9C0

    oklch(87.2% 0.035 121.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD5BC

    #DDD5BC

    oklch(87.3% 0.035 92.3)

  • #C2D9EB

    #C2D9EB

    oklch(87.4% 0.035 241.5)

  • #D9D0E9

    #D9D0E9

    oklch(87.2% 0.035 302)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD5BC

    #DDD5BC

    oklch(87.3% 0.035 92.3)

  • #BCDCE3

    #BCDCE3

    oklch(87.3% 0.035 212.4)

  • #E4CDDF

    #E4CDDF

    oklch(87.3% 0.035 333.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD5BC

    #DDD5BC

    oklch(87.3% 0.035 92.3)

  • #BDDDD7

    #BDDDD7

    oklch(87.3% 0.035 182.9)

  • #CDD4ED

    #CDD4ED

    oklch(87.2% 0.035 273.2)

  • #EACCD3

    #EACCD3

    oklch(87.2% 0.035 2.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD5BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD5BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.