#DDD3BA

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.035 88.8), rgb(221, 211, 186).

Aa

Black text reads best on this color (14.10:1).

About this color

#DDD3BA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 14.10:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.10:1
White text1.48:1

Values

HEX#DDD3BA
RGBrgb(221, 211, 186)
HSLhsl(43, 34%, 80%)
OKLCHoklch(86.8% 0.035 88.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD3BA 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #DDD3BA 14.10:1 AAA Lc 80.7 Fine for body text
#DDD3BA text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#DDD3BA text on black 14.10:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDEAE0

    oklch(93.7% 0.014 93)

  3. Step 200

    200 (this color)

    #DDD3BA

    oklch(86.8% 0.035 88.8)

  4. Step 300

    300

    #CCC0A0

    oklch(80.9% 0.045 89.9)

  5. Step 400

    400

    #B39F6B

    oklch(70.8% 0.073 89.3)

  6. Step 500

    500

    #A08642

    oklch(63% 0.093 88.6)

  7. Step 600

    600

    #8B7020

    oklch(55.7% 0.101 89.4)

  8. Step 700

    700

    #765D11

    oklch(49% 0.094 88.8)

  9. Step 800

    800

    #604C13

    oklch(42.6% 0.077 88.6)

  10. Step 900

    900

    #4F4017

    oklch(37.8% 0.061 89)

  11. Step 950

    950

    #2E250F

    oklch(26.9% 0.038 87.5)

Export this scale for Tailwind in the Tailwind colors tool

#DDD3BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D2B90.006
Deuteranopia (no green cones)#DCD5BB0.005
Tritanopia (no blue cones)#E3CFCC0.031
Achromatopsia (no color)#D4D4D40.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD3BA

    #DDD3BA

    oklch(86.8% 0.035 88.8)

  • #CAD3EC

    #CAD3EC

    oklch(86.8% 0.036 269.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD3BA

    #DDD3BA

    oklch(86.8% 0.035 88.8)

  • #E6CFBD

    #E6CFBD

    oklch(86.9% 0.036 60.4)

  • #D1D7BE

    #D1D7BE

    oklch(86.8% 0.034 118.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD3BA

    #DDD3BA

    oklch(86.8% 0.035 88.8)

  • #BFD8E9

    #BFD8E9

    oklch(86.9% 0.036 237.6)

  • #D6CFE8

    #D6CFE8

    oklch(86.8% 0.035 298.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD3BA

    #DDD3BA

    oklch(86.8% 0.035 88.8)

  • #BADBE0

    #BADBE0

    oklch(86.9% 0.036 207.7)

  • #E1CCDF

    #E1CCDF

    oklch(86.8% 0.034 328.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD3BA

    #DDD3BA

    oklch(86.8% 0.035 88.8)

  • #BCDCD4

    #BCDCD4

    oklch(86.9% 0.036 178.6)

  • #CAD3EC

    #CAD3EC

    oklch(86.8% 0.036 269.9)

  • #E8CBD3

    #E8CBD3

    oklch(86.9% 0.034 359.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD3BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD3BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.