#DDD2BC

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.032 84.6), rgb(221, 210, 188).

Aa

Black text reads best on this color (14.01:1).

About this color

#DDD2BC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.032 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 14.01:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.01:1
White text1.49:1

Values

HEX#DDD2BC
RGBrgb(221, 210, 188)
HSLhsl(40, 33%, 80%)
OKLCHoklch(86.7% 0.032 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD2BC 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #DDD2BC 14.01:1 AAA Lc 80.4 Fine for body text
#DDD2BC text on white 1.49:1 Fails Lc 23.4 Dividers and decoration only
#DDD2BC text on black 14.01:1 AAA Lc -79.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDE9E1

    oklch(93.5% 0.012 84.6)

  3. Step 200

    200 (this color)

    #DDD2BC

    oklch(86.7% 0.032 84.6)

  4. Step 300

    300

    #CDBFA3

    oklch(80.9% 0.041 84.6)

  5. Step 400

    400

    #B49E71

    oklch(70.8% 0.066 84.7)

  6. Step 500

    500

    #A1854B

    oklch(63% 0.084 84.2)

  7. Step 600

    600

    #8C6F2D

    oklch(55.7% 0.091 85.1)

  8. Step 700

    700

    #775C1F

    oklch(49% 0.085 84.3)

  9. Step 800

    800

    #614C1C

    oklch(42.8% 0.071 85.1)

  10. Step 900

    900

    #4F3F1D

    oklch(37.7% 0.055 84.4)

  11. Step 950

    950

    #2E2512

    oklch(26.9% 0.034 84.8)

Export this scale for Tailwind in the Tailwind colors tool

#DDD2BC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1BB0.008
Deuteranopia (no green cones)#DBD4BD0.005
Tritanopia (no blue cones)#E3CECC0.029
Achromatopsia (no color)#D3D3D30.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD2BC

    #DDD2BC

    oklch(86.7% 0.032 84.6)

  • #C9D3E9

    #C9D3E9

    oklch(86.6% 0.032 266.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD2BC

    #DDD2BC

    oklch(86.7% 0.032 84.6)

  • #E5CEC0

    #E5CEC0

    oklch(86.7% 0.032 53.4)

  • #D2D6BE

    #D2D6BE

    oklch(86.7% 0.033 114.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD2BC

    #DDD2BC

    oklch(86.7% 0.032 84.6)

  • #C0D7E5

    #C0D7E5

    oklch(86.6% 0.031 234.5)

  • #D4D0E7

    #D4D0E7

    oklch(86.8% 0.032 293.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD2BC

    #DDD2BC

    oklch(86.7% 0.032 84.6)

  • #BCDADD

    #BCDADD

    oklch(86.7% 0.032 204)

  • #DECCDF

    #DECCDF

    oklch(86.6% 0.032 324.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD2BC

    #DDD2BC

    oklch(86.7% 0.032 84.6)

  • #BFDAD2

    #BFDAD2

    oklch(86.6% 0.031 175.8)

  • #C9D3E9

    #C9D3E9

    oklch(86.6% 0.032 266.1)

  • #E5CBD4

    #E5CBD4

    oklch(86.6% 0.031 354.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD2BC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD2BC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.