#DDD2B8

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.037 87.8), rgb(221, 210, 184).

Aa

Black text reads best on this color (13.98:1).

About this color

#DDD2B8 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.037 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.012 away. Black text reads best on it, at 13.98:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.98:1
White text1.50:1

Values

HEX#DDD2B8
RGBrgb(221, 210, 184)
HSLhsl(42, 35%, 79%)
OKLCHoklch(86.6% 0.037 87.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDD2B8 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #DDD2B8 13.98:1 AAA Lc 80.3 Fine for body text
#DDD2B8 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#DDD2B8 text on black 13.98:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DDD2B8

    oklch(86.6% 0.037 87.8)

  4. Step 300

    300

    #CDBF9E

    oklch(80.8% 0.047 87.8)

  5. Step 400

    400

    #B49E69

    oklch(70.6% 0.075 87.9)

  6. Step 500

    500

    #A2863E

    oklch(63.1% 0.097 88.1)

  7. Step 600

    600

    #8D6F18

    oklch(55.6% 0.105 88.1)

  8. Step 700

    700

    #785C06

    oklch(49% 0.098 87.4)

  9. Step 800

    800

    #624C0D

    oklch(42.8% 0.081 87.7)

  10. Step 900

    900

    #503F14

    oklch(37.7% 0.064 87)

  11. Step 950

    950

    #2F250D

    oklch(27% 0.041 86.8)

Export this scale for Tailwind in the Tailwind colors tool

#DDD2B8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D1B60.007
Deuteranopia (no green cones)#DBD4B90.005
Tritanopia (no blue cones)#E4CECB0.033
Achromatopsia (no color)#D3D3D30.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDD2B8

    #DDD2B8

    oklch(86.6% 0.037 87.8)

  • #C8D3EC

    #C8D3EC

    oklch(86.6% 0.037 266.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDD2B8

    #DDD2B8

    oklch(86.6% 0.037 87.8)

  • #E6CDBC

    #E6CDBC

    oklch(86.5% 0.036 56.4)

  • #D0D7BC

    #D0D7BC

    oklch(86.7% 0.037 119)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDD2B8

    #DDD2B8

    oklch(86.6% 0.037 87.8)

  • #BDD7E9

    #BDD7E9

    oklch(86.6% 0.037 238.1)

  • #D5CEE9

    #D5CEE9

    oklch(86.5% 0.038 297.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDD2B8

    #DDD2B8

    oklch(86.6% 0.037 87.8)

  • #B8DADF

    #B8DADF

    oklch(86.5% 0.037 207.3)

  • #E1CBDF

    #E1CBDF

    oklch(86.6% 0.036 328.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDD2B8

    #DDD2B8

    oklch(86.6% 0.037 87.8)

  • #BADBD3

    #BADBD3

    oklch(86.5% 0.037 179.1)

  • #C8D3EC

    #C8D3EC

    oklch(86.6% 0.037 266.7)

  • #E8C9D3

    #E8C9D3

    oklch(86.5% 0.037 356.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDD2B8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDD2B8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.