#DDCFB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.044 86.6), rgb(221, 207, 176).

Aa

Black text reads best on this color (13.62:1).

About this color

#DDCFB0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.044 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.003 away. Black text reads best on it, at 13.62:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.62:1
White text1.54:1

Values

HEX#DDCFB0
RGBrgb(221, 207, 176)
HSLhsl(41, 40%, 78%)
OKLCHoklch(85.8% 0.044 86.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCFB0 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #DDCFB0 13.62:1 AAA Lc 78.8 Fine for body text
#DDCFB0 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#DDCFB0 text on black 13.62:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DE

    oklch(93.6% 0.016 82.8)

  3. Step 200

    200 (this color)

    #DDCFB0

    oklch(85.8% 0.044 86.6)

  4. Step 300

    300

    #D1BF97

    oklch(81% 0.057 86.6)

  5. Step 400

    400

    #B99D5B

    oklch(70.7% 0.091 87.1)

  6. Step 500

    500

    #A88425

    oklch(63.1% 0.116 86.7)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #533E02

    oklch(37.7% 0.076 86.5)

  11. Step 950

    950

    #312506

    oklch(27.2% 0.049 87.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDCFB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAE0.010
Deuteranopia (no green cones)#DAD2B10.008
Tritanopia (no blue cones)#E5CAC60.039
Achromatopsia (no color)#D0D0D00.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCFB0

    #DDCFB0

    oklch(85.8% 0.044 86.6)

  • #C3D0EE

    #C3D0EE

    oklch(85.7% 0.044 266.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCFB0

    #DDCFB0

    oklch(85.8% 0.044 86.6)

  • #E8CAB5

    #E8CAB5

    oklch(85.9% 0.044 57.1)

  • #CED5B4

    #CED5B4

    oklch(85.9% 0.045 117.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCFB0

    #DDCFB0

    oklch(85.8% 0.044 86.6)

  • #B6D5EA

    #B6D5EA

    oklch(85.7% 0.044 237.7)

  • #D3CBEB

    #D3CBEB

    oklch(85.9% 0.045 296.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCFB0

    #DDCFB0

    oklch(85.8% 0.044 86.6)

  • #AFD9DF

    #AFD9DF

    oklch(85.7% 0.045 207)

  • #E0C7E0

    #E0C7E0

    oklch(85.8% 0.044 325.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCFB0

    #DDCFB0

    oklch(85.8% 0.044 86.6)

  • #B3DACF

    #B3DACF

    oklch(85.7% 0.044 176.2)

  • #C3D0EE

    #C3D0EE

    oklch(85.7% 0.044 266.9)

  • #EAC5D1

    #EAC5D1

    oklch(85.9% 0.045 356.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCFB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCFB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.