#DDCEBA

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.032 75.2), rgb(221, 206, 186).

Aa

Black text reads best on this color (13.61:1).

About this color

#DDCEBA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.032 and its hue 75°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.61:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.61:1
White text1.54:1

Values

HEX#DDCEBA
RGBrgb(221, 206, 186)
HSLhsl(34, 34%, 80%)
OKLCHoklch(85.8% 0.032 75.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCEBA 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #DDCEBA 13.61:1 AAA Lc 78.7 Fine for body text
#DDCEBA text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#DDCEBA text on black 13.61:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #DDCEBA

    oklch(85.8% 0.032 75.2)

  4. Step 300

    300

    #D0BDA4

    oklch(80.8% 0.04 74.7)

  5. Step 400

    400

    #B99B73

    oklch(70.7% 0.065 74.4)

  6. Step 500

    500

    #A7824D

    oklch(63% 0.084 75.2)

  7. Step 600

    600

    #926B30

    oklch(55.6% 0.091 75.2)

  8. Step 700

    700

    #7C5922

    oklch(49% 0.084 75.5)

  9. Step 800

    800

    #65491E

    oklch(42.7% 0.07 75.5)

  10. Step 900

    900

    #523D1E

    oklch(37.6% 0.054 75.5)

  11. Step 950

    950

    #302412

    oklch(26.9% 0.035 76.5)

Export this scale for Tailwind in the Tailwind colors tool

#DDCEBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CEB90.013
Deuteranopia (no green cones)#D8D1BA0.010
Tritanopia (no blue cones)#E4CAC80.027
Achromatopsia (no color)#D0D0D00.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCEBA

    #DDCEBA

    oklch(85.8% 0.032 75.2)

  • #C3D2E6

    #C3D2E6

    oklch(85.9% 0.032 255.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCEBA

    #DDCEBA

    oklch(85.8% 0.032 75.2)

  • #E3CAC0

    #E3CAC0

    oklch(85.7% 0.031 43.1)

  • #D3D2BA

    #D3D2BA

    oklch(85.8% 0.032 105.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCEBA

    #DDCEBA

    oklch(85.8% 0.032 75.2)

  • #BBD5E0

    #BBD5E0

    oklch(85.7% 0.032 225.2)

  • #CECEE5

    #CECEE5

    oklch(85.9% 0.032 285.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCEBA

    #DDCEBA

    oklch(85.8% 0.032 75.2)

  • #B9D7D7

    #B9D7D7

    oklch(85.7% 0.032 196.6)

  • #D9CBDF

    #D9CBDF

    oklch(86% 0.031 315.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCEBA

    #DDCEBA

    oklch(85.8% 0.032 75.2)

  • #BED7CB

    #BED7CB

    oklch(85.7% 0.031 165.2)

  • #C3D2E6

    #C3D2E6

    oklch(85.9% 0.032 255.6)

  • #E1C9D5

    #E1C9D5

    oklch(85.9% 0.031 346.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCEBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCEBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.