#DDCEB2

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.041 83.1), rgb(221, 206, 178).

Aa

Black text reads best on this color (13.54:1).

About this color

#DDCEB2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.041 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.005 away. Black text reads best on it, at 13.54:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.54:1
White text1.55:1

Values

HEX#DDCEB2
RGBrgb(221, 206, 178)
HSLhsl(39, 39%, 78%)
OKLCHoklch(85.6% 0.041 83.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCEB2 1.55:1 Fails Lc -28.6 Dividers and decoration only
Black text on #DDCEB2 13.54:1 AAA Lc 78.5 Fine for body text
#DDCEB2 text on white 1.55:1 Fails Lc 25.3 Dividers and decoration only
#DDCEB2 text on black 13.54:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200 (this color)

    #DDCEB2

    oklch(85.6% 0.041 83.1)

  4. Step 300

    300

    #D1BE9A

    oklch(80.8% 0.053 83.3)

  5. Step 400

    400

    #BA9C62

    oklch(70.7% 0.084 83.1)

  6. Step 500

    500

    #A98332

    oklch(63.1% 0.108 83.1)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #543E0C

    oklch(37.9% 0.071 83.2)

  11. Step 950

    950

    #31240A

    oklch(27% 0.044 82.1)

Export this scale for Tailwind in the Tailwind colors tool

#DDCEB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDB00.012
Deuteranopia (no green cones)#D9D1B30.009
Tritanopia (no blue cones)#E5C9C60.036
Achromatopsia (no color)#CFCFCF0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCEB2

    #DDCEB2

    oklch(85.6% 0.041 83.1)

  • #C2D0EC

    #C2D0EC

    oklch(85.6% 0.042 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCEB2

    #DDCEB2

    oklch(85.6% 0.041 83.1)

  • #E6C9B7

    #E6C9B7

    oklch(85.6% 0.041 53.8)

  • #CFD3B5

    #CFD3B5

    oklch(85.6% 0.041 113.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCEB2

    #DDCEB2

    oklch(85.6% 0.041 83.1)

  • #B6D5E7

    #B6D5E7

    oklch(85.6% 0.041 233.4)

  • #D0CBE9

    #D0CBE9

    oklch(85.5% 0.042 293.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCEB2

    #DDCEB2

    oklch(85.6% 0.041 83.1)

  • #B1D8DC

    #B1D8DC

    oklch(85.6% 0.041 204.1)

  • #DDC7E0

    #DDC7E0

    oklch(85.5% 0.042 322.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCEB2

    #DDCEB2

    oklch(85.6% 0.041 83.1)

  • #B5D9CD

    #B5D9CD

    oklch(85.6% 0.041 173.1)

  • #C2D0EC

    #C2D0EC

    oklch(85.6% 0.042 264.3)

  • #E7C5D2

    #E7C5D2

    oklch(85.6% 0.042 353)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCEB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCEB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.