#DDCDB4

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.038 79.1), rgb(221, 205, 180).

Aa

Black text reads best on this color (13.46:1).

About this color

#DDCDB4 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.038 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.46:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.46:1
White text1.55:1

Values

HEX#DDCDB4
RGBrgb(221, 205, 180)
HSLhsl(37, 38%, 79%)
OKLCHoklch(85.5% 0.038 79.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCDB4 1.55:1 Fails Lc -29.0 Dividers and decoration only
Black text on #DDCDB4 13.46:1 AAA Lc 78.1 Fine for body text
#DDCDB4 text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#DDCDB4 text on black 13.46:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DDCDB4

    oklch(85.5% 0.038 79.1)

  4. Step 300

    300

    #D2BE9E

    oklch(81% 0.049 79.5)

  5. Step 400

    400

    #BB9B68

    oklch(70.7% 0.078 78.6)

  6. Step 500

    500

    #AA823C

    oklch(63.1% 0.1 79.2)

  7. Step 600

    600

    #956B14

    oklch(55.7% 0.109 79.6)

  8. Step 700

    700

    #7F5902

    oklch(49.2% 0.101 79.5)

  9. Step 800

    800

    #67490A

    oklch(42.7% 0.084 79.8)

  10. Step 900

    900

    #543D13

    oklch(37.7% 0.065 79.2)

  11. Step 950

    950

    #31240D

    oklch(27% 0.041 79.8)

Export this scale for Tailwind in the Tailwind colors tool

#DDCDB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB20.013
Deuteranopia (no green cones)#D8D1B50.012
Tritanopia (no blue cones)#E4C8C60.034
Achromatopsia (no color)#CFCFCF0.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCDB4

    #DDCDB4

    oklch(85.5% 0.038 79.1)

  • #C1D0E9

    #C1D0E9

    oklch(85.4% 0.038 260.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCDB4

    #DDCDB4

    oklch(85.5% 0.038 79.1)

  • #E5C9BA

    #E5C9BA

    oklch(85.5% 0.038 50)

  • #D1D2B6

    #D1D2B6

    oklch(85.6% 0.038 108.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCDB4

    #DDCDB4

    oklch(85.5% 0.038 79.1)

  • #B7D5E4

    #B7D5E4

    oklch(85.6% 0.038 229.4)

  • #CECCE7

    #CECCE7

    oklch(85.5% 0.037 289)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCDB4

    #DDCDB4

    oklch(85.5% 0.038 79.1)

  • #B3D7D9

    #B3D7D9

    oklch(85.4% 0.038 200.6)

  • #DBC8E0

    #DBC8E0

    oklch(85.6% 0.039 319.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCDB4

    #DDCDB4

    oklch(85.5% 0.038 79.1)

  • #B8D8CB

    #B8D8CB

    oklch(85.5% 0.038 168.9)

  • #C1D0E9

    #C1D0E9

    oklch(85.4% 0.038 260.7)

  • #E4C6D3

    #E4C6D3

    oklch(85.6% 0.038 349.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCDB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCDB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.