#DDCDA1

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.061 90.4), rgb(221, 205, 161).

Aa

Black text reads best on this color (13.32:1).

About this color

#DDCDA1 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.061 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.32:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.061)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.32:1
White text1.57:1

Values

HEX#DDCDA1
RGBrgb(221, 205, 161)
HSLhsl(44, 47%, 75%)
OKLCHoklch(85.1% 0.061 90.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCDA1 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #DDCDA1 13.32:1 AAA Lc 77.5 Fine for body text
#DDCDA1 text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#DDCDA1 text on black 13.32:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #EFEAD9

    oklch(93.6% 0.023 93.3)

  3. Step 200

    200 (this color)

    #DDCDA1

    oklch(85.1% 0.061 90.4)

  4. Step 300

    300

    #D4BF86

    oklch(80.9% 0.078 90.1)

  5. Step 400

    400

    #BE9D35

    oklch(70.7% 0.125 90.8)

  6. Step 500

    500

    #A78500

    oklch(63.1% 0.129 90.6)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #765D00

    oklch(49% 0.1 90.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DDCDA1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CB9E0.011
Deuteranopia (no green cones)#DBD0A20.008
Tritanopia (no blue cones)#E7C6C10.055
Achromatopsia (no color)#CECECE0.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCDA1

    #DDCDA1

    oklch(85.1% 0.061 90.4)

  • #BFCDF7

    #BFCDF7

    oklch(85.2% 0.061 270.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCDA1

    #DDCDA1

    oklch(85.1% 0.061 90.4)

  • #ECC5A6

    #ECC5A6

    oklch(84.9% 0.061 60.3)

  • #C8D4A8

    #C8D4A8

    oklch(84.9% 0.06 120.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCDA1

    #DDCDA1

    oklch(85.1% 0.061 90.4)

  • #ABD4F2

    #ABD4F2

    oklch(85.1% 0.06 240.1)

  • #D4C6F0

    #D4C6F0

    oklch(85.1% 0.059 300.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCDA1

    #DDCDA1

    oklch(85.1% 0.061 90.4)

  • #A0D9E4

    #A0D9E4

    oklch(85% 0.06 210.8)

  • #E6C0E1

    #E6C0E1

    oklch(85.1% 0.061 330.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCDA1

    #DDCDA1

    oklch(85.1% 0.061 90.4)

  • #A3DCD0

    #A3DCD0

    oklch(85.2% 0.061 180.3)

  • #BFCDF7

    #BFCDF7

    oklch(85.2% 0.061 270.6)

  • #F1BECC

    #F1BECC

    oklch(85.1% 0.061 0.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCDA1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCDA1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.