#DDCCB6

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.035 74.4), rgb(221, 204, 182).

Aa

Black text reads best on this color (13.38:1).

About this color

#DDCCB6 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.035 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.38:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.38:1
White text1.56:1

Values

HEX#DDCCB6
RGBrgb(221, 204, 182)
HSLhsl(34, 36%, 79%)
OKLCHoklch(85.3% 0.035 74.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCCB6 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DDCCB6 13.38:1 AAA Lc 77.8 Fine for body text
#DDCCB6 text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#DDCCB6 text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DDCCB6

    oklch(85.3% 0.035 74.4)

  4. Step 300

    300

    #D2BDA1

    oklch(80.9% 0.045 75)

  5. Step 400

    400

    #BC9A6D

    oklch(70.7% 0.073 74)

  6. Step 500

    500

    #AB8145

    oklch(63.2% 0.093 74.5)

  7. Step 600

    600

    #966924

    oklch(55.5% 0.101 74)

  8. Step 700

    700

    #805817

    oklch(49.2% 0.094 74.5)

  9. Step 800

    800

    #684816

    oklch(42.7% 0.078 74.5)

  10. Step 900

    900

    #553C19

    oklch(37.7% 0.061 73.2)

  11. Step 950

    950

    #322410

    oklch(27.2% 0.039 74.8)

Export this scale for Tailwind in the Tailwind colors tool

#DDCCB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CCB50.014
Deuteranopia (no green cones)#D7D0B60.013
Tritanopia (no blue cones)#E4C8C60.030
Achromatopsia (no color)#CECECE0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCCB6

    #DDCCB6

    oklch(85.3% 0.035 74.4)

  • #C0D1E6

    #C0D1E6

    oklch(85.4% 0.035 253.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCCB6

    #DDCCB6

    oklch(85.3% 0.035 74.4)

  • #E4C8BC

    #E4C8BC

    oklch(85.3% 0.036 44.6)

  • #D2D0B6

    #D2D0B6

    oklch(85.2% 0.035 103.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCCB6

    #DDCCB6

    oklch(85.3% 0.035 74.4)

  • #B7D4E0

    #B7D4E0

    oklch(85.2% 0.035 224.7)

  • #CCCCE6

    #CCCCE6

    oklch(85.3% 0.036 285.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCCB6

    #DDCCB6

    oklch(85.3% 0.035 74.4)

  • #B5D7D6

    #B5D7D6

    oklch(85.4% 0.036 194.3)

  • #D8C8DF

    #D8C8DF

    oklch(85.3% 0.036 315.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCCB6

    #DDCCB6

    oklch(85.3% 0.035 74.4)

  • #BBD7C9

    #BBD7C9

    oklch(85.5% 0.036 164)

  • #C0D1E6

    #C0D1E6

    oklch(85.4% 0.035 253.7)

  • #E1C6D4

    #E1C6D4

    oklch(85.3% 0.036 345.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCCB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCCB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.