#DDCCB5

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.036 75.5), rgb(221, 204, 181).

Aa

Black text reads best on this color (13.37:1).

About this color

#DDCCB5 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.036 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.012 away. Black text reads best on it, at 13.37:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.37:1
White text1.56:1

Values

HEX#DDCCB5
RGBrgb(221, 204, 181)
HSLhsl(35, 37%, 79%)
OKLCHoklch(85.3% 0.036 75.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCCB5 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DDCCB5 13.37:1 AAA Lc 77.8 Fine for body text
#DDCCB5 text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#DDCCB5 text on black 13.37:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DDCCB5

    oklch(85.3% 0.036 75.5)

  4. Step 300

    300

    #D3BDA0

    oklch(80.9% 0.047 74.7)

  5. Step 400

    400

    #BC9A6B

    oklch(70.6% 0.075 75.1)

  6. Step 500

    500

    #AB8142

    oklch(63.1% 0.096 75.6)

  7. Step 600

    600

    #966A1F

    oklch(55.7% 0.104 76.1)

  8. Step 700

    700

    #805811

    oklch(49.2% 0.097 75.8)

  9. Step 800

    800

    #684812

    oklch(42.7% 0.08 75.8)

  10. Step 900

    900

    #553C17

    oklch(37.6% 0.063 74.3)

  11. Step 950

    950

    #32240F

    oklch(27.2% 0.04 75.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDCCB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CCB40.014
Deuteranopia (no green cones)#D7D0B60.012
Tritanopia (no blue cones)#E4C7C50.031
Achromatopsia (no color)#CECECE0.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCCB5

    #DDCCB5

    oklch(85.3% 0.036 75.5)

  • #BFD0E7

    #BFD0E7

    oklch(85.2% 0.037 256)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCCB5

    #DDCCB5

    oklch(85.3% 0.036 75.5)

  • #E4C8BB

    #E4C8BB

    oklch(85.3% 0.036 46.5)

  • #D2D1B6

    #D2D1B6

    oklch(85.4% 0.036 105.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCCB5

    #DDCCB5

    oklch(85.3% 0.036 75.5)

  • #B7D4E1

    #B7D4E1

    oklch(85.3% 0.036 226.6)

  • #CCCCE6

    #CCCCE6

    oklch(85.3% 0.036 285.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCCB5

    #DDCCB5

    oklch(85.3% 0.036 75.5)

  • #B4D7D6

    #B4D7D6

    oklch(85.4% 0.037 194.3)

  • #D8C8DF

    #D8C8DF

    oklch(85.3% 0.036 315.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCCB5

    #DDCCB5

    oklch(85.3% 0.036 75.5)

  • #BAD7C9

    #BAD7C9

    oklch(85.4% 0.036 164.9)

  • #BFD0E7

    #BFD0E7

    oklch(85.2% 0.037 256)

  • #E1C6D4

    #E1C6D4

    oklch(85.3% 0.036 345.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCCB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCCB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.