#DDCCB1

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.041 79.4), rgb(221, 204, 177).

Aa

Black text reads best on this color (13.34:1).

About this color

#DDCCB1 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.041 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.34:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.34:1
White text1.57:1

Values

HEX#DDCCB1
RGBrgb(221, 204, 177)
HSLhsl(37, 39%, 78%)
OKLCHoklch(85.2% 0.041 79.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCCB1 1.57:1 Fails Lc -29.6 Dividers and decoration only
Black text on #DDCCB1 13.34:1 AAA Lc 77.6 Fine for body text
#DDCCB1 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DDCCB1 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200 (this color)

    #DDCCB1

    oklch(85.2% 0.041 79.4)

  4. Step 300

    300

    #D3BD9B

    oklch(80.8% 0.052 78.6)

  5. Step 400

    400

    #BD9B62

    oklch(70.8% 0.085 79.6)

  6. Step 500

    500

    #AC8133

    oklch(63.1% 0.108 79.2)

  7. Step 600

    600

    #976A00

    oklch(55.7% 0.116 79.3)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #553D0D

    oklch(37.8% 0.07 80.2)

  11. Step 950

    950

    #32240A

    oklch(27.1% 0.045 80.2)

Export this scale for Tailwind in the Tailwind colors tool

#DDCCB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCAF0.013
Deuteranopia (no green cones)#D8D0B20.012
Tritanopia (no blue cones)#E5C7C40.035
Achromatopsia (no color)#CECECE0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCCB1

    #DDCCB1

    oklch(85.2% 0.041 79.4)

  • #BFD0EA

    #BFD0EA

    oklch(85.3% 0.041 258.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCCB1

    #DDCCB1

    oklch(85.2% 0.041 79.4)

  • #E6C7B7

    #E6C7B7

    oklch(85.2% 0.042 49)

  • #D0D1B3

    #D0D1B3

    oklch(85.2% 0.04 108.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCCB1

    #DDCCB1

    oklch(85.2% 0.041 79.4)

  • #B4D4E4

    #B4D4E4

    oklch(85.2% 0.041 229.5)

  • #CDCBE8

    #CDCBE8

    oklch(85.3% 0.04 288.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCCB1

    #DDCCB1

    oklch(85.2% 0.041 79.4)

  • #B0D7D9

    #B0D7D9

    oklch(85.2% 0.041 200.3)

  • #DBC6E0

    #DBC6E0

    oklch(85.2% 0.042 319.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCCB1

    #DDCCB1

    oklch(85.2% 0.041 79.4)

  • #B5D8CA

    #B5D8CA

    oklch(85.3% 0.042 169.1)

  • #BFD0EA

    #BFD0EA

    oklch(85.3% 0.041 258.8)

  • #E4C4D2

    #E4C4D2

    oklch(85.2% 0.041 349.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCCB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCCB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.