#DDCC9F

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.062 89.8), rgb(221, 204, 159).

Aa

Black text reads best on this color (13.21:1).

About this color

#DDCC9F is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.062 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.21:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.21:1
White text1.58:1

Values

HEX#DDCC9F
RGBrgb(221, 204, 159)
HSLhsl(44, 48%, 75%)
OKLCHoklch(84.8% 0.062 89.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCC9F 1.58:1 Fails Lc -30.2 Non-text elements, placeholder text
Black text on #DDCC9F 13.21:1 AAA Lc 77.1 Fine for body text
#DDCC9F text on white 1.58:1 Fails Lc 26.7 Dividers and decoration only
#DDCC9F text on black 13.21:1 AAA Lc -76.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #F0EAD9

    oklch(93.7% 0.023 90.8)

  3. Step 200

    200 (this color)

    #DDCC9F

    oklch(84.8% 0.062 89.8)

  4. Step 300

    300

    #D5BF84

    oklch(81% 0.081 89.9)

  5. Step 400

    400

    #C09C30

    oklch(70.7% 0.128 89.6)

  6. Step 500

    500

    #A88500

    oklch(63.2% 0.129 90)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #312500

    oklch(27.1% 0.055 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DDCC9F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CA9C0.012
Deuteranopia (no green cones)#DBCFA00.008
Tritanopia (no blue cones)#E7C5C00.056
Achromatopsia (no color)#CDCDCD0.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCC9F

    #DDCC9F

    oklch(84.8% 0.062 89.8)

  • #BDCCF7

    #BDCCF7

    oklch(84.8% 0.062 270)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCC9F

    #DDCC9F

    oklch(84.8% 0.062 89.8)

  • #ECC4A5

    #ECC4A5

    oklch(84.7% 0.062 59.6)

  • #C8D4A6

    #C8D4A6

    oklch(84.9% 0.063 119.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCC9F

    #DDCC9F

    oklch(84.8% 0.062 89.8)

  • #A9D3F2

    #A9D3F2

    oklch(84.7% 0.062 240.4)

  • #D3C5F1

    #D3C5F1

    oklch(84.9% 0.062 299.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCC9F

    #DDCC9F

    oklch(84.8% 0.062 89.8)

  • #9DD9E4

    #9DD9E4

    oklch(84.8% 0.063 210.1)

  • #E5BFE1

    #E5BFE1

    oklch(84.8% 0.062 329.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCC9F

    #DDCC9F

    oklch(84.8% 0.062 89.8)

  • #A1DBCE

    #A1DBCE

    oklch(84.8% 0.062 179.3)

  • #BDCCF7

    #BDCCF7

    oklch(84.8% 0.062 270)

  • #F1BDCB

    #F1BDCB

    oklch(84.9% 0.062 0.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCC9F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCC9F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.