#DDCBBF

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.026 56), rgb(221, 203, 191).

Aa

Black text reads best on this color (13.36:1).

About this color

#DDCBBF is a light close to neutral grey. In OKLCH its lightness is 85%, its chroma 0.026. It has too little chroma to lean warm or cool. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.36:1.

Hue familyNeutrals
Lightnesslight (85%)
Chromaclose to neutral grey (0.026)
Temperatureneutral
Nearest namePale Oak (#DBCFB0)
Black text13.36:1
White text1.57:1

Values

HEX#DDCBBF
RGBrgb(221, 203, 191)
HSLhsl(24, 31%, 81%)
OKLCHoklch(85.4% 0.026 56)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCBBF 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #DDCBBF 13.36:1 AAA Lc 77.7 Fine for body text
#DDCBBF text on white 1.57:1 Fails Lc 26.0 Dividers and decoration only
#DDCBBF text on black 13.36:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F3

    oklch(97.2% 0.004 56.4)

  2. Step 100

    100

    #EFE8E4

    oklch(93.5% 0.009 52.1)

  3. Step 200

    200 (this color)

    #DDCBBF

    oklch(85.4% 0.026 56)

  4. Step 300

    300

    #D2BCAC

    oklch(80.9% 0.033 58.3)

  5. Step 400

    400

    #BB9881

    oklch(70.6% 0.053 55)

  6. Step 500

    500

    #AA7F61

    oklch(63.1% 0.068 56)

  7. Step 600

    600

    #956847

    oklch(55.6% 0.075 56.8)

  8. Step 700

    700

    #7F5639

    oklch(49.1% 0.069 55.6)

  9. Step 800

    800

    #67472F

    oklch(42.7% 0.057 57.4)

  10. Step 900

    900

    #543B2A

    oklch(37.6% 0.045 55.1)

  11. Step 950

    950

    #312319

    oklch(27% 0.028 56.8)

Export this scale for Tailwind in the Tailwind colors tool

#DDCBBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D0CCBE0.018
Deuteranopia (no green cones)#D4D0BF0.017
Tritanopia (no blue cones)#E3C8C80.019
Achromatopsia (no color)#CECECE0.026

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCBBF

    #DDCBBF

    oklch(85.4% 0.026 56)

  • #C0D2DE

    #C0D2DE

    oklch(85.4% 0.026 236.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCBBF

    #DDCBBF

    oklch(85.4% 0.026 56)

  • #E0C9C6

    #E0C9C6

    oklch(85.4% 0.026 26.6)

  • #D6CEBC

    #D6CEBC

    oklch(85.3% 0.026 86.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCBBF

    #DDCBBF

    oklch(85.4% 0.026 56)

  • #BCD4D7

    #BCD4D7

    oklch(85.3% 0.026 205.8)

  • #C7CFE1

    #C7CFE1

    oklch(85.4% 0.026 266.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCBBF

    #DDCBBF

    oklch(85.4% 0.026 56)

  • #BED5CE

    #BED5CE

    oklch(85.4% 0.026 175.5)

  • #D0CCDF

    #D0CCDF

    oklch(85.4% 0.026 295.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCBBF

    #DDCBBF

    oklch(85.4% 0.026 56)

  • #C5D4C5

    #C5D4C5

    oklch(85.4% 0.026 145.3)

  • #C0D2DE

    #C0D2DE

    oklch(85.4% 0.026 236.9)

  • #D8C9D8

    #D8C9D8

    oklch(85.3% 0.026 325.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCBBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCBBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.