#DDCBB9

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.032 67.4), rgb(221, 203, 185).

Aa

Black text reads best on this color (13.31:1).

About this color

#DDCBB9 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.032 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.019 away. Black text reads best on it, at 13.31:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.31:1
White text1.57:1

Values

HEX#DDCBB9
RGBrgb(221, 203, 185)
HSLhsl(30, 35%, 80%)
OKLCHoklch(85.2% 0.032 67.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCBB9 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #DDCBB9 13.31:1 AAA Lc 77.5 Fine for body text
#DDCBB9 text on white 1.57:1 Fails Lc 26.3 Dividers and decoration only
#DDCBB9 text on black 13.31:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #EFE8E2

    oklch(93.5% 0.011 63.4)

  3. Step 200

    200 (this color)

    #DDCBB9

    oklch(85.2% 0.032 67.4)

  4. Step 300

    300

    #D3BCA5

    oklch(80.9% 0.041 67.2)

  5. Step 400

    400

    #BC9975

    oklch(70.6% 0.065 67.3)

  6. Step 500

    500

    #AB8051

    oklch(63.1% 0.083 67.9)

  7. Step 600

    600

    #976834

    oklch(55.6% 0.091 66.7)

  8. Step 700

    700

    #805726

    oklch(49.1% 0.084 68.3)

  9. Step 800

    800

    #684721

    oklch(42.6% 0.07 67.8)

  10. Step 900

    900

    #553C20

    oklch(37.8% 0.055 68)

  11. Step 950

    950

    #322314

    oklch(27% 0.034 65.5)

Export this scale for Tailwind in the Tailwind colors tool

#DDCBB9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1CBB80.017
Deuteranopia (no green cones)#D6CFB90.014
Tritanopia (no blue cones)#E4C7C60.026
Achromatopsia (no color)#CECECE0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCBB9

    #DDCBB9

    oklch(85.2% 0.032 67.4)

  • #BFD1E3

    #BFD1E3

    oklch(85.3% 0.032 248.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCBB9

    #DDCBB9

    oklch(85.2% 0.032 67.4)

  • #E2C8C0

    #E2C8C0

    oklch(85.2% 0.032 37.8)

  • #D4CFB8

    #D4CFB8

    oklch(85.2% 0.032 96.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCBB9

    #DDCBB9

    oklch(85.2% 0.032 67.4)

  • #B8D4DC

    #B8D4DC

    oklch(85.2% 0.032 216.8)

  • #C9CDE4

    #C9CDE4

    oklch(85.2% 0.032 277.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCBB9

    #DDCBB9

    oklch(85.2% 0.032 67.4)

  • #B8D6D2

    #B8D6D2

    oklch(85.3% 0.032 186.8)

  • #D4C9DF

    #D4C9DF

    oklch(85.1% 0.032 308)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCBB9

    #DDCBB9

    oklch(85.2% 0.032 67.4)

  • #BED5C6

    #BED5C6

    oklch(85.2% 0.032 157.1)

  • #BFD1E3

    #BFD1E3

    oklch(85.3% 0.032 248.2)

  • #DDC7D6

    #DDC7D6

    oklch(85.2% 0.032 337.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCBB9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCBB9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.