#DDCBB3

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.038 75.1), rgb(221, 203, 179).

Aa

Black text reads best on this color (13.26:1).

About this color

#DDCBB3 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.038 and its hue 75°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.26:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.26:1
White text1.58:1

Values

HEX#DDCBB3
RGBrgb(221, 203, 179)
HSLhsl(34, 38%, 78%)
OKLCHoklch(85.1% 0.038 75.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCBB3 1.58:1 Fails Lc -29.9 Dividers and decoration only
Black text on #DDCBB3 13.26:1 AAA Lc 77.3 Fine for body text
#DDCBB3 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#DDCBB3 text on black 13.26:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #F0E9E0

    oklch(93.7% 0.014 74.4)

  3. Step 200

    200 (this color)

    #DDCBB3

    oklch(85.1% 0.038 75.1)

  4. Step 300

    300

    #D4BD9E

    oklch(81% 0.049 75.2)

  5. Step 400

    400

    #BE9A68

    oklch(70.8% 0.079 75)

  6. Step 500

    500

    #AD803D

    oklch(63.1% 0.101 74.9)

  7. Step 600

    600

    #986917

    oklch(55.7% 0.109 75.4)

  8. Step 700

    700

    #825706

    oklch(49.2% 0.101 74.9)

  9. Step 800

    800

    #69470C

    oklch(42.6% 0.084 75.1)

  10. Step 900

    900

    #563C14

    oklch(37.7% 0.066 74.8)

  11. Step 950

    950

    #32230D

    oklch(26.9% 0.042 74.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDCBB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CBB20.016
Deuteranopia (no green cones)#D7CFB40.012
Tritanopia (no blue cones)#E5C6C40.033
Achromatopsia (no color)#CDCDCD0.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCBB3

    #DDCBB3

    oklch(85.1% 0.038 75.1)

  • #BED0E7

    #BED0E7

    oklch(85.1% 0.038 254.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCBB3

    #DDCBB3

    oklch(85.1% 0.038 75.1)

  • #E4C7BA

    #E4C7BA

    oklch(85.1% 0.038 45.6)

  • #D1D0B4

    #D1D0B4

    oklch(85.1% 0.038 105.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCBB3

    #DDCBB3

    oklch(85.1% 0.038 75.1)

  • #B4D4E1

    #B4D4E1

    oklch(85.1% 0.039 224.3)

  • #CBCBE7

    #CBCBE7

    oklch(85.1% 0.039 285.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCBB3

    #DDCBB3

    oklch(85.1% 0.038 75.1)

  • #B2D6D6

    #B2D6D6

    oklch(85% 0.038 196.5)

  • #D8C7E0

    #D8C7E0

    oklch(85.1% 0.039 315.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCBB3

    #DDCBB3

    oklch(85.1% 0.038 75.1)

  • #B8D6C8

    #B8D6C8

    oklch(85% 0.037 165.7)

  • #BED0E7

    #BED0E7

    oklch(85.1% 0.038 254.6)

  • #E1C4D4

    #E1C4D4

    oklch(84.9% 0.039 343.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCBB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCBB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.