#DDCAB2

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.039 73.7), rgb(221, 202, 178).

Aa

Black text reads best on this color (13.16:1).

About this color

#DDCAB2 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.039 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.16:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.16:1
White text1.59:1

Values

HEX#DDCAB2
RGBrgb(221, 202, 178)
HSLhsl(33, 39%, 78%)
OKLCHoklch(84.8% 0.039 73.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCAB2 1.59:1 Fails Lc -30.4 Non-text elements, placeholder text
Black text on #DDCAB2 13.16:1 AAA Lc 76.9 Fine for body text
#DDCAB2 text on white 1.59:1 Fails Lc 26.9 Dividers and decoration only
#DDCAB2 text on black 13.16:1 AAA Lc -76.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #F0E9E0

    oklch(93.7% 0.014 74.4)

  3. Step 200

    200 (this color)

    #DDCAB2

    oklch(84.8% 0.039 73.7)

  4. Step 300

    300

    #D5BC9E

    oklch(80.9% 0.05 72.1)

  5. Step 400

    400

    #BF9968

    oklch(70.7% 0.08 73)

  6. Step 500

    500

    #AE7F3C

    oklch(63% 0.102 73.7)

  7. Step 600

    600

    #9A6815

    oklch(55.7% 0.111 73.6)

  8. Step 700

    700

    #835603

    oklch(49.1% 0.103 73.7)

  9. Step 800

    800

    #6B470B

    oklch(42.8% 0.086 73.7)

  10. Step 900

    900

    #573C13

    oklch(37.8% 0.067 74.2)

  11. Step 950

    950

    #33230D

    oklch(27% 0.042 73)

Export this scale for Tailwind in the Tailwind colors tool

#DDCAB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1CAB10.017
Deuteranopia (no green cones)#D6CFB30.015
Tritanopia (no blue cones)#E5C5C30.033
Achromatopsia (no color)#CDCDCD0.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCAB2

    #DDCAB2

    oklch(84.8% 0.039 73.7)

  • #BCCFE7

    #BCCFE7

    oklch(84.8% 0.039 254.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCAB2

    #DDCAB2

    oklch(84.8% 0.039 73.7)

  • #E4C6B9

    #E4C6B9

    oklch(84.8% 0.039 44.8)

  • #D1CFB2

    #D1CFB2

    oklch(84.8% 0.039 104)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCAB2

    #DDCAB2

    oklch(84.8% 0.039 73.7)

  • #B3D3E0

    #B3D3E0

    oklch(84.8% 0.039 224.3)

  • #C9CAE6

    #C9CAE6

    oklch(84.7% 0.039 283.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCAB2

    #DDCAB2

    oklch(84.8% 0.039 73.7)

  • #B1D6D4

    #B1D6D4

    oklch(84.9% 0.039 192.4)

  • #D7C6E0

    #D7C6E0

    oklch(84.8% 0.04 314.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCAB2

    #DDCAB2

    oklch(84.8% 0.039 73.7)

  • #B7D6C6

    #B7D6C6

    oklch(84.9% 0.04 163)

  • #BCCFE7

    #BCCFE7

    oklch(84.8% 0.039 254.3)

  • #E1C4D4

    #E1C4D4

    oklch(84.9% 0.039 343.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCAB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCAB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.