#DDCAB0

Closest named color: Pale Oak (#DBCFB0). oklch(84.8% 0.041 75.7), rgb(221, 202, 176).

Aa

Black text reads best on this color (13.14:1).

About this color

#DDCAB0 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.041 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.14:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.14:1
White text1.59:1

Values

HEX#DDCAB0
RGBrgb(221, 202, 176)
HSLhsl(35, 40%, 78%)
OKLCHoklch(84.8% 0.041 75.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DDCAB0 1.59:1 Fails Lc -30.5 Non-text elements, placeholder text
Black text on #DDCAB0 13.14:1 AAA Lc 76.8 Fine for body text
#DDCAB0 text on white 1.59:1 Fails Lc 27.0 Dividers and decoration only
#DDCAB0 text on black 13.14:1 AAA Lc -76.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #F0E9DF

    oklch(93.7% 0.015 77.1)

  3. Step 200

    200 (this color)

    #DDCAB0

    oklch(84.8% 0.041 75.7)

  4. Step 300

    300

    #D5BD9B

    oklch(81% 0.053 76.4)

  5. Step 400

    400

    #BF9963

    oklch(70.6% 0.084 75.4)

  6. Step 500

    500

    #AF8035

    oklch(63.2% 0.108 76)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6B4700

    oklch(42.8% 0.09 75.9)

  10. Step 900

    900

    #573C0E

    oklch(37.8% 0.071 76.2)

  11. Step 950

    950

    #33230B

    oklch(27% 0.044 74.9)

Export this scale for Tailwind in the Tailwind colors tool

#DDCAB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CAAE0.016
Deuteranopia (no green cones)#D6CEB10.013
Tritanopia (no blue cones)#E5C5C30.035
Achromatopsia (no color)#CDCDCD0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DDCAB0

    #DDCAB0

    oklch(84.8% 0.041 75.7)

  • #BCCFE8

    #BCCFE8

    oklch(84.8% 0.041 255.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DDCAB0

    #DDCAB0

    oklch(84.8% 0.041 75.7)

  • #E5C5B7

    #E5C5B7

    oklch(84.7% 0.041 45)

  • #D0CFB1

    #D0CFB1

    oklch(84.7% 0.04 105.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DDCAB0

    #DDCAB0

    oklch(84.8% 0.041 75.7)

  • #B2D3E2

    #B2D3E2

    oklch(84.8% 0.041 227.1)

  • #CACAE7

    #CACAE7

    oklch(84.8% 0.04 285.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DDCAB0

    #DDCAB0

    oklch(84.8% 0.041 75.7)

  • #AFD6D6

    #AFD6D6

    oklch(84.8% 0.041 196.4)

  • #D8C5E0

    #D8C5E0

    oklch(84.7% 0.042 316)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DDCAB0

    #DDCAB0

    oklch(84.8% 0.041 75.7)

  • #B5D6C7

    #B5D6C7

    oklch(84.8% 0.041 166.2)

  • #BCCFE8

    #BCCFE8

    oklch(84.8% 0.041 255.3)

  • #E2C3D3

    #E2C3D3

    oklch(84.8% 0.041 345.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DDCAB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DDCAB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.