#DCFFEF

Closest named color: Ice (#D6FFFA). oklch(97.1% 0.042 166.2), rgb(220, 255, 239).

Aa

Black text reads best on this color (19.59:1).

About this color

#DCFFEF is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.042 and its hue 166°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.016 away. Black text reads best on it, at 19.59:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.042)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.59:1
White text1.07:1

Values

HEX#DCFFEF
RGBrgb(220, 255, 239)
HSLhsl(153, 100%, 93%)
OKLCHoklch(97.1% 0.042 166.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCFFEF 1.07:1 Fails Lc 0.0 Not readable
Black text on #DCFFEF 19.59:1 AAA Lc 101.2 Preferred for body text
#DCFFEF text on white 1.07:1 Fails Lc 0.0 Not readable
#DCFFEF text on black 19.59:1 AAA Lc -102.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DCFFEF

    oklch(97.1% 0.042 166.2)

  2. Step 100

    100

    #E1EDE7

    oklch(93.5% 0.015 164.7)

  3. Step 200

    200

    #C8E0D5

    oklch(88.6% 0.03 166.4)

  4. Step 300

    300

    #A0CCB9

    oklch(80.8% 0.054 166.8)

  5. Step 400

    400

    #69B294

    oklch(70.7% 0.086 165.8)

  6. Step 500

    500

    #379E7A

    oklch(63% 0.11 166.2)

  7. Step 600

    600

    #008864

    oklch(55.6% 0.115 166.4)

  8. Step 700

    700

    #007253

    oklch(49% 0.101 166.2)

  9. Step 800

    800

    #005E44

    oklch(42.7% 0.088 166.3)

  10. Step 900

    900

    #0D4D39

    oklch(37.6% 0.071 166.8)

  11. Step 950

    950

    #0B2D21

    oklch(26.8% 0.045 166.3)

Export this scale for Tailwind in the Tailwind colors tool

#DCFFEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDFAEE0.042
Deuteranopia (no green cones)#F7F5F00.041
Tritanopia (no blue cones)#D5FFFA0.016
Achromatopsia (no color)#F7F7F70.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCFFEF

    #DCFFEF

    oklch(97.1% 0.042 166.2)

  • #FFF1F8

    #FFF1F8

    oklch(97.1% 0.018 345.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCFFEF

    #DCFFEF

    oklch(97.1% 0.042 166.2)

  • #E9FCE1

    #E9FCE1

    oklch(97% 0.041 136.3)

  • #D6FFFF

    #D6FFFF

    oklch(97.1% 0.042 196.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCFFEF

    #DCFFEF

    oklch(97.1% 0.042 166.2)

  • #FBF1FF

    #FBF1FF

    oklch(97% 0.021 316.5)

  • #FFF2F2

    #FFF2F2

    oklch(97.1% 0.014 17.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCFFEF

    #DCFFEF

    oklch(97.1% 0.042 166.2)

  • #F4F4FF

    #F4F4FF

    oklch(97% 0.015 286.1)

  • #FFF2ED

    #FFF2ED

    oklch(97% 0.016 42.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCFFEF

    #DCFFEF

    oklch(97.1% 0.042 166.2)

  • #EFF6FF

    #EFF6FF

    oklch(97% 0.014 254.6)

  • #FFF1F8

    #FFF1F8

    oklch(97.1% 0.018 345.6)

  • #FFF4E4

    #FFF4E4

    oklch(97.1% 0.024 77.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCFFEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCFFEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.