#DCFEE3

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.05 151.4), rgb(220, 254, 227).

Aa

Black text reads best on this color (19.32:1).

About this color

#DCFEE3 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.050 and its hue 151°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.030 away. Black text reads best on it, at 19.32:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.050)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.32:1
White text1.08:1

Values

HEX#DCFEE3
RGBrgb(220, 254, 227)
HSLhsl(132, 94%, 93%)
OKLCHoklch(96.6% 0.05 151.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCFEE3 1.08:1 Fails Lc 0.0 Not readable
Black text on #DCFEE3 19.32:1 AAA Lc 100.3 Preferred for body text
#DCFEE3 text on white 1.08:1 Fails Lc 0.0 Not readable
#DCFEE3 text on black 19.32:1 AAA Lc -101.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DCFEE3

    oklch(96.6% 0.05 151.4)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200

    #C9E0CD

    oklch(88.4% 0.036 150.5)

  4. Step 300

    300

    #A3CDAC

    oklch(80.9% 0.064 151.2)

  5. Step 400

    400

    #6DB380

    oklch(70.7% 0.103 151.7)

  6. Step 500

    500

    #40A05F

    oklch(63.2% 0.133 151.3)

  7. Step 600

    600

    #108A45

    oklch(55.6% 0.144 151.3)

  8. Step 700

    700

    #007538

    oklch(49.2% 0.131 151.5)

  9. Step 800

    800

    #075F2E

    oklch(42.6% 0.11 151.6)

  10. Step 900

    900

    #154E29

    oklch(37.7% 0.086 151.3)

  11. Step 950

    950

    #0E2E18

    oklch(27% 0.056 151.2)

Export this scale for Tailwind in the Tailwind colors tool

#DCFEE3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEF8E20.044
Deuteranopia (no green cones)#F8F4E40.042
Tritanopia (no blue cones)#D8FDF60.026
Achromatopsia (no color)#F5F5F50.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCFEE3

    #DCFEE3

    oklch(96.6% 0.05 151.4)

  • #FFEDFC

    #FFEDFC

    oklch(96.5% 0.028 331.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCFEE3

    #DCFEE3

    oklch(96.6% 0.05 151.4)

  • #EEFAD4

    #EEFAD4

    oklch(96.6% 0.051 121.6)

  • #D1FFF6

    #D1FFF6

    oklch(96.6% 0.048 182)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCFEE3

    #DCFEE3

    oklch(96.6% 0.05 151.4)

  • #F6F1FF

    #F6F1FF

    oklch(96.6% 0.019 302.2)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCFEE3

    #DCFEE3

    oklch(96.6% 0.05 151.4)

  • #EFF3FF

    #EFF3FF

    oklch(96.5% 0.017 271.2)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCFEE3

    #DCFEE3

    oklch(96.6% 0.05 151.4)

  • #E9F6FF

    #E9F6FF

    oklch(96.6% 0.018 237.8)

  • #FFEDFC

    #FFEDFC

    oklch(96.5% 0.028 331.2)

  • #FFF1E5

    #FFF1E5

    oklch(96.6% 0.022 63.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCFEE3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCFEE3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.