#DCF8EF

Closest named color: Ice (#D6FFFA). oklch(95.6% 0.032 174.3), rgb(220, 248, 239).

Aa

Black text reads best on this color (18.71:1).

About this color

#DCF8EF is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.032 and its hue 174°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.019 away. Black text reads best on it, at 18.71:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.032)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.71:1
White text1.12:1

Values

HEX#DCF8EF
RGBrgb(220, 248, 239)
HSLhsl(161, 67%, 92%)
OKLCHoklch(95.6% 0.032 174.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCF8EF 1.12:1 Fails Lc 0.0 Not readable
Black text on #DCF8EF 18.71:1 AAA Lc 98.2 Preferred for body text
#DCF8EF text on white 1.12:1 Fails Lc 0.0 Not readable
#DCF8EF text on black 18.71:1 AAA Lc -99.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DCF8EF

    oklch(95.6% 0.032 174.3)

  2. Step 100

    100

    #E2EDE9

    oklch(93.7% 0.013 172.4)

  3. Step 200

    200

    #CBDED8

    oklch(88.5% 0.022 174.9)

  4. Step 300

    300

    #A6CABF

    oklch(81% 0.041 174.7)

  5. Step 400

    400

    #75AE9E

    oklch(70.7% 0.064 174.9)

  6. Step 500

    500

    #4D9A86

    oklch(63.1% 0.083 174.4)

  7. Step 600

    600

    #2B8470

    oklch(55.5% 0.089 174.9)

  8. Step 700

    700

    #1C705D

    oklch(49.1% 0.084 174)

  9. Step 800

    800

    #1B5B4C

    oklch(42.6% 0.069 174.2)

  10. Step 900

    900

    #1D4B3F

    oklch(37.7% 0.055 173.5)

  11. Step 950

    950

    #132C25

    oklch(27% 0.034 173.4)

Export this scale for Tailwind in the Tailwind colors tool

#DCF8EF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6F4EF0.034
Deuteranopia (no green cones)#F0F0F00.032
Tritanopia (no blue cones)#D6F9F50.010
Achromatopsia (no color)#F2F2F20.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCF8EF

    #DCF8EF

    oklch(95.6% 0.032 174.3)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCF8EF

    #DCF8EF

    oklch(95.6% 0.032 174.3)

  • #E4F7E4

    #E4F7E4

    oklch(95.7% 0.032 145.3)

  • #D9F7FA

    #D9F7FA

    oklch(95.5% 0.031 204)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCF8EF

    #DCF8EF

    oklch(95.6% 0.032 174.3)

  • #FCEAFD

    #FCEAFD

    oklch(95.7% 0.032 324.2)

  • #FFEBE9

    #FFEBE9

    oklch(95.5% 0.022 24.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCF8EF

    #DCF8EF

    oklch(95.6% 0.032 174.3)

  • #F1EEFF

    #F1EEFF

    oklch(95.6% 0.023 294.1)

  • #FFEDE1

    #FFEDE1

    oklch(95.7% 0.025 56.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCF8EF

    #DCF8EF

    oklch(95.6% 0.032 174.3)

  • #EAF1FF

    #EAF1FF

    oklch(95.7% 0.02 264.5)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

  • #FBEFD9

    #FBEFD9

    oklch(95.6% 0.032 82.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCF8EF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCF8EF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.