#DCD4B3

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.045 95.9), rgb(220, 212, 179).

Aa

Black text reads best on this color (14.11:1).

About this color

#DCD4B3 is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.045 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 14.11:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.11:1
White text1.48:1

Values

HEX#DCD4B3
RGBrgb(220, 212, 179)
HSLhsl(48, 37%, 78%)
OKLCHoklch(86.8% 0.045 95.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCD4B3 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #DCD4B3 14.11:1 AAA Lc 80.8 Fine for body text
#DCD4B3 text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#DCD4B3 text on black 14.11:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EDEADE

    oklch(93.6% 0.016 95.2)

  3. Step 200

    200 (this color)

    #DCD4B3

    oklch(86.8% 0.045 95.9)

  4. Step 300

    300

    #CBC197

    oklch(80.9% 0.057 96.2)

  5. Step 400

    400

    #B2A15B

    oklch(70.8% 0.093 96.1)

  6. Step 500

    500

    #9F8823

    oklch(63% 0.118 95.5)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #726000

    oklch(49.2% 0.101 96.3)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4E4101

    oklch(37.8% 0.077 96.1)

  11. Step 950

    950

    #2E2606

    oklch(27% 0.049 94.9)

Export this scale for Tailwind in the Tailwind colors tool

#DCD4B3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD2B10.005
Deuteranopia (no green cones)#DED5B40.004
Tritanopia (no blue cones)#E3CFCB0.041
Achromatopsia (no color)#D4D4D40.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCD4B3

    #DCD4B3

    oklch(86.8% 0.045 95.9)

  • #CBD2F2

    #CBD2F2

    oklch(86.9% 0.045 275.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCD4B3

    #DCD4B3

    oklch(86.8% 0.045 95.9)

  • #E9CEB5

    #E9CEB5

    oklch(86.8% 0.045 65)

  • #CCD9BA

    #CCD9BA

    oklch(86.7% 0.044 125.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCD4B3

    #DCD4B3

    oklch(86.8% 0.045 95.9)

  • #BCD7F0

    #BCD7F0

    oklch(86.7% 0.045 246.3)

  • #DBCDEC

    #DBCDEC

    oklch(86.9% 0.045 305.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCD4B3

    #DCD4B3

    oklch(86.8% 0.045 95.9)

  • #B3DCE6

    #B3DCE6

    oklch(86.8% 0.045 214.2)

  • #E7C9DF

    #E7C9DF

    oklch(86.8% 0.044 335.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCD4B3

    #DCD4B3

    oklch(86.8% 0.045 95.9)

  • #B3DED8

    #B3DED8

    oklch(86.8% 0.046 186)

  • #CBD2F2

    #CBD2F2

    oklch(86.9% 0.045 275.7)

  • #EFC8CF

    #EFC8CF

    oklch(86.8% 0.045 5.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCD4B3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCD4B3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.