#DCD4B1

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.047 96.6), rgb(220, 212, 177).

Aa

Black text reads best on this color (14.09:1).

About this color

#DCD4B1 is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 14.09:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.09:1
White text1.48:1

Values

HEX#DCD4B1
RGBrgb(220, 212, 177)
HSLhsl(49, 38%, 78%)
OKLCHoklch(86.7% 0.047 96.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCD4B1 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #DCD4B1 14.09:1 AAA Lc 80.7 Fine for body text
#DCD4B1 text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#DCD4B1 text on black 14.09:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EF

    oklch(97.2% 0.009 100)

  2. Step 100

    100

    #EDEADD

    oklch(93.6% 0.018 96.1)

  3. Step 200

    200 (this color)

    #DCD4B1

    oklch(86.7% 0.047 96.6)

  4. Step 300

    300

    #CCC194

    oklch(80.9% 0.061 96)

  5. Step 400

    400

    #B2A156

    oklch(70.8% 0.098 96.9)

  6. Step 500

    500

    #9F8915

    oklch(63.2% 0.125 97.1)

  7. Step 600

    600

    #877200

    oklch(55.5% 0.114 96.2)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2E2604

    oklch(27% 0.051 95.6)

Export this scale for Tailwind in the Tailwind colors tool

#DCD4B1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD2AF0.005
Deuteranopia (no green cones)#DED5B20.004
Tritanopia (no blue cones)#E3CFCA0.042
Achromatopsia (no color)#D3D3D30.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCD4B1

    #DCD4B1

    oklch(86.7% 0.047 96.6)

  • #CBD1F3

    #CBD1F3

    oklch(86.7% 0.047 277.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCD4B1

    #DCD4B1

    oklch(86.7% 0.047 96.6)

  • #E9CEB3

    #E9CEB3

    oklch(86.7% 0.047 67.1)

  • #CBDAB8

    #CBDAB8

    oklch(86.8% 0.049 126.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCD4B1

    #DCD4B1

    oklch(86.7% 0.047 96.6)

  • #BBD7F1

    #BBD7F1

    oklch(86.7% 0.047 246.4)

  • #DBCCED

    #DBCCED

    oklch(86.8% 0.048 305.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCD4B1

    #DCD4B1

    oklch(86.7% 0.047 96.6)

  • #B1DCE8

    #B1DCE8

    oklch(86.8% 0.048 216.6)

  • #E9C8DF

    #E9C8DF

    oklch(86.8% 0.048 337)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCD4B1

    #DCD4B1

    oklch(86.7% 0.047 96.6)

  • #B1DED8

    #B1DED8

    oklch(86.7% 0.047 186.3)

  • #CBD1F3

    #CBD1F3

    oklch(86.7% 0.047 277.5)

  • #F0C7CE

    #F0C7CE

    oklch(86.7% 0.047 6.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCD4B1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCD4B1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.