#DCD3BE

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.03 87.6), rgb(220, 211, 190).

Aa

Black text reads best on this color (14.10:1).

About this color

#DCD3BE is a light close to neutral grey. In OKLCH its lightness is 87%, its chroma 0.030. It has too little chroma to lean warm or cool. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 14.10:1.

Hue familyNeutrals
Lightnesslight (87%)
Chromaclose to neutral grey (0.030)
Temperatureneutral
Nearest namePale Oak (#DBCFB0)
Black text14.10:1
White text1.48:1

Values

HEX#DCD3BE
RGBrgb(220, 211, 190)
HSLhsl(42, 30%, 80%)
OKLCHoklch(86.8% 0.03 87.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCD3BE 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #DCD3BE 14.10:1 AAA Lc 80.7 Fine for body text
#DCD3BE text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#DCD3BE text on black 14.10:1 AAA Lc -80.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F2

    oklch(97.1% 0.005 78.3)

  2. Step 100

    100

    #EDEAE2

    oklch(93.7% 0.011 89.7)

  3. Step 200

    200 (this color)

    #DCD3BE

    oklch(86.8% 0.03 87.6)

  4. Step 300

    300

    #CBC0A5

    oklch(81% 0.039 88.5)

  5. Step 400

    400

    #B19F74

    oklch(70.8% 0.062 87.9)

  6. Step 500

    500

    #9E8750

    oklch(63.2% 0.079 87.5)

  7. Step 600

    600

    #897033

    oklch(55.6% 0.085 87)

  8. Step 700

    700

    #745E25

    oklch(49.2% 0.08 87.9)

  9. Step 800

    800

    #5E4D20

    oklch(42.8% 0.066 88.6)

  10. Step 900

    900

    #4D4020

    oklch(37.7% 0.051 87.8)

  11. Step 950

    950

    #2D2613

    oklch(27.1% 0.033 89.9)

Export this scale for Tailwind in the Tailwind colors tool

#DCD3BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BD0.006
Deuteranopia (no green cones)#DBD5BF0.005
Tritanopia (no blue cones)#E1CFCD0.027
Achromatopsia (no color)#D4D4D40.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCD3BE

    #DCD3BE

    oklch(86.8% 0.03 87.6)

  • #CBD4E8

    #CBD4E8

    oklch(86.9% 0.029 266.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCD3BE

    #DCD3BE

    oklch(86.8% 0.03 87.6)

  • #E4CFC1

    #E4CFC1

    oklch(86.8% 0.03 56)

  • #D2D7C1

    #D2D7C1

    oklch(86.9% 0.03 117.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCD3BE

    #DCD3BE

    oklch(86.8% 0.03 87.6)

  • #C2D7E5

    #C2D7E5

    oklch(86.8% 0.03 237)

  • #D6D0E5

    #D6D0E5

    oklch(86.9% 0.029 298.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCD3BE

    #DCD3BE

    oklch(86.8% 0.03 87.6)

  • #BEDADE

    #BEDADE

    oklch(86.9% 0.03 207.1)

  • #DFCDDE

    #DFCDDE

    oklch(86.8% 0.03 327.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCD3BE

    #DCD3BE

    oklch(86.8% 0.03 87.6)

  • #C0DBD3

    #C0DBD3

    oklch(86.9% 0.031 175.8)

  • #CBD4E8

    #CBD4E8

    oklch(86.9% 0.029 266.3)

  • #E5CCD4

    #E5CCD4

    oklch(86.8% 0.03 356.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCD3BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCD3BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.