#DCD3A8

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.058 97.6), rgb(220, 211, 168).

Aa

Black text reads best on this color (13.92:1).

About this color

#DCD3A8 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.058 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 13.92:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.92:1
White text1.50:1

Values

HEX#DCD3A8
RGBrgb(220, 211, 168)
HSLhsl(50, 43%, 76%)
OKLCHoklch(86.3% 0.058 97.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCD3A8 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #DCD3A8 13.92:1 AAA Lc 80.0 Fine for body text
#DCD3A8 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#DCD3A8 text on black 13.92:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EE

    oklch(97.2% 0.011 100.8)

  2. Step 100

    100

    #EDEADA

    oklch(93.5% 0.021 98.1)

  3. Step 200

    200 (this color)

    #DCD3A8

    oklch(86.3% 0.058 97.6)

  4. Step 300

    300

    #CDC28A

    oklch(81% 0.075 98.4)

  5. Step 400

    400

    #B5A13F

    oklch(70.8% 0.119 97.7)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DCD3A8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD0A50.008
Deuteranopia (no green cones)#DFD4A90.005
Tritanopia (no blue cones)#E4CDC70.051
Achromatopsia (no color)#D2D2D20.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCD3A8

    #DCD3A8

    oklch(86.3% 0.058 97.6)

  • #C8CFF8

    #C8CFF8

    oklch(86.2% 0.057 277.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCD3A8

    #DCD3A8

    oklch(86.3% 0.058 97.6)

  • #ECCCAA

    #ECCCAA

    oklch(86.4% 0.058 68.6)

  • #C7DAB2

    #C7DAB2

    oklch(86.4% 0.058 128.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCD3A8

    #DCD3A8

    oklch(86.3% 0.058 97.6)

  • #B5D6F7

    #B5D6F7

    oklch(86.3% 0.058 248.5)

  • #DCC9F0

    #DCC9F0

    oklch(86.4% 0.057 307.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCD3A8

    #DCD3A8

    oklch(86.3% 0.058 97.6)

  • #A8DCEB

    #A8DCEB

    oklch(86.3% 0.057 217.4)

  • #ECC4E0

    #ECC4E0

    oklch(86.3% 0.058 337.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCD3A8

    #DCD3A8

    oklch(86.3% 0.058 97.6)

  • #A7DFD9

    #A7DFD9

    oklch(86.4% 0.058 187.9)

  • #C8CFF8

    #C8CFF8

    oklch(86.2% 0.057 277.5)

  • #F5C3CB

    #F5C3CB

    oklch(86.3% 0.058 7.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCD3A8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCD3A8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.