#DCD1B6

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.038 88.5), rgb(220, 209, 182).

Aa

Black text reads best on this color (13.83:1).

About this color

#DCD1B6 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.038 and its hue 88°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.83:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.83:1
White text1.51:1

Values

HEX#DCD1B6
RGBrgb(220, 209, 182)
HSLhsl(43, 35%, 79%)
OKLCHoklch(86.2% 0.038 88.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCD1B6 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #DCD1B6 13.83:1 AAA Lc 79.7 Fine for body text
#DCD1B6 text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#DCD1B6 text on black 13.83:1 AAA Lc -79.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEEADF

    oklch(93.7% 0.015 90.2)

  3. Step 200

    200 (this color)

    #DCD1B6

    oklch(86.2% 0.038 88.5)

  4. Step 300

    300

    #CEBF9D

    oklch(80.8% 0.049 87)

  5. Step 400

    400

    #B59E66

    oklch(70.7% 0.079 88)

  6. Step 500

    500

    #A2863A

    oklch(63.1% 0.101 88.9)

  7. Step 600

    600

    #8D6F0F

    oklch(55.6% 0.109 89)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C07

    oklch(42.8% 0.084 88.6)

  10. Step 900

    900

    #503F12

    oklch(37.6% 0.065 87.7)

  11. Step 950

    950

    #2F250C

    oklch(27% 0.042 87.5)

Export this scale for Tailwind in the Tailwind colors tool

#DCD1B6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D0B40.007
Deuteranopia (no green cones)#DBD3B70.005
Tritanopia (no blue cones)#E3CCC90.035
Achromatopsia (no color)#D2D2D20.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCD1B6

    #DCD1B6

    oklch(86.2% 0.038 88.5)

  • #C7D1EC

    #C7D1EC

    oklch(86.2% 0.039 269.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCD1B6

    #DCD1B6

    oklch(86.2% 0.038 88.5)

  • #E6CCBA

    #E6CCBA

    oklch(86.2% 0.038 56.9)

  • #CFD6BA

    #CFD6BA

    oklch(86.3% 0.038 118.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCD1B6

    #DCD1B6

    oklch(86.2% 0.038 88.5)

  • #BCD6E8

    #BCD6E8

    oklch(86.3% 0.037 238.1)

  • #D5CDE8

    #D5CDE8

    oklch(86.3% 0.038 299.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCD1B6

    #DCD1B6

    oklch(86.2% 0.038 88.5)

  • #B6D9DF

    #B6D9DF

    oklch(86.2% 0.038 209.1)

  • #E0C9DF

    #E0C9DF

    oklch(86.2% 0.039 327.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCD1B6

    #DCD1B6

    oklch(86.2% 0.038 88.5)

  • #B8DAD2

    #B8DAD2

    oklch(86.1% 0.038 179.5)

  • #C7D1EC

    #C7D1EC

    oklch(86.2% 0.039 269.4)

  • #E8C8D1

    #E8C8D1

    oklch(86.2% 0.038 359.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCD1B6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCD1B6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.