#DCCFA2

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.061 93.9), rgb(220, 207, 162).

Aa

Black text reads best on this color (13.48:1).

About this color

#DCCFA2 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.061 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.48:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.061)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.48:1
White text1.55:1

Values

HEX#DCCFA2
RGBrgb(220, 207, 162)
HSLhsl(47, 45%, 75%)
OKLCHoklch(85.4% 0.061 93.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCCFA2 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #DCCFA2 13.48:1 AAA Lc 78.2 Fine for body text
#DCCFA2 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#DCCFA2 text on black 13.48:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #EFEAD9

    oklch(93.6% 0.023 93.3)

  3. Step 200

    200 (this color)

    #DCCFA2

    oklch(85.4% 0.061 93.9)

  4. Step 300

    300

    #D1C086

    oklch(80.8% 0.078 93.7)

  5. Step 400

    400

    #BB9F34

    oklch(70.8% 0.126 94)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2500

    oklch(26.8% 0.055 93.5)

Export this scale for Tailwind in the Tailwind colors tool

#DCCFA2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CD9F0.007
Deuteranopia (no green cones)#DCD1A30.005
Tritanopia (no blue cones)#E5C8C30.056
Achromatopsia (no color)#CFCFCF0.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCCFA2

    #DCCFA2

    oklch(85.4% 0.061 93.9)

  • #C2CDF8

    #C2CDF8

    oklch(85.4% 0.061 273.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCCFA2

    #DCCFA2

    oklch(85.4% 0.061 93.9)

  • #ECC7A6

    #ECC7A6

    oklch(85.3% 0.061 63.6)

  • #C7D6AB

    #C7D6AB

    oklch(85.4% 0.06 123.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCCFA2

    #DCCFA2

    oklch(85.4% 0.061 93.9)

  • #AED4F5

    #AED4F5

    oklch(85.4% 0.061 244.8)

  • #D7C6F0

    #D7C6F0

    oklch(85.4% 0.06 303.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCCFA2

    #DCCFA2

    oklch(85.4% 0.061 93.9)

  • #A1DAE7

    #A1DAE7

    oklch(85.4% 0.061 213.3)

  • #E9C1E0

    #E9C1E0

    oklch(85.5% 0.061 334)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCCFA2

    #DCCFA2

    oklch(85.4% 0.061 93.9)

  • #A2DDD3

    #A2DDD3

    oklch(85.4% 0.062 183.2)

  • #C2CDF8

    #C2CDF8

    oklch(85.4% 0.061 273.8)

  • #F3BFCA

    #F3BFCA

    oklch(85.4% 0.061 4.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCCFA2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCCFA2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.