#DCCDB4

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.038 80.6), rgb(220, 205, 180).

Aa

Black text reads best on this color (13.43:1).

About this color

#DCCDB4 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.038 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.43:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.43:1
White text1.56:1

Values

HEX#DCCDB4
RGBrgb(220, 205, 180)
HSLhsl(37, 36%, 78%)
OKLCHoklch(85.4% 0.038 80.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCCDB4 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #DCCDB4 13.43:1 AAA Lc 78.0 Fine for body text
#DCCDB4 text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#DCCDB4 text on black 13.43:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #DCCDB4

    oklch(85.4% 0.038 80.6)

  4. Step 300

    300

    #D1BE9E

    oklch(80.9% 0.048 80.7)

  5. Step 400

    400

    #BA9C68

    oklch(70.8% 0.078 80.7)

  6. Step 500

    500

    #A8833D

    oklch(63.1% 0.099 81.2)

  7. Step 600

    600

    #936B16

    oklch(55.5% 0.107 80.6)

  8. Step 700

    700

    #7E5904

    oklch(49.1% 0.1 80)

  9. Step 800

    800

    #66490C

    oklch(42.6% 0.082 80.4)

  10. Step 900

    900

    #533D14

    oklch(37.6% 0.064 79.9)

  11. Step 950

    950

    #31240D

    oklch(27% 0.041 79.8)

Export this scale for Tailwind in the Tailwind colors tool

#DCCDB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB30.011
Deuteranopia (no green cones)#D8D0B50.009
Tritanopia (no blue cones)#E3C8C60.034
Achromatopsia (no color)#CFCFCF0.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCCDB4

    #DCCDB4

    oklch(85.4% 0.038 80.6)

  • #C1D0E8

    #C1D0E8

    oklch(85.4% 0.037 259.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCCDB4

    #DCCDB4

    oklch(85.4% 0.038 80.6)

  • #E4C9B9

    #E4C9B9

    oklch(85.4% 0.038 52.6)

  • #D0D2B6

    #D0D2B6

    oklch(85.5% 0.038 110.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCCDB4

    #DCCDB4

    oklch(85.4% 0.038 80.6)

  • #B7D4E3

    #B7D4E3

    oklch(85.3% 0.037 230.3)

  • #CECBE7

    #CECBE7

    oklch(85.3% 0.039 290.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCCDB4

    #DCCDB4

    oklch(85.4% 0.038 80.6)

  • #B3D7D9

    #B3D7D9

    oklch(85.4% 0.038 200.6)

  • #DBC8DE

    #DBC8DE

    oklch(85.5% 0.036 321.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCCDB4

    #DCCDB4

    oklch(85.4% 0.038 80.6)

  • #B8D7CB

    #B8D7CB

    oklch(85.3% 0.037 170.1)

  • #C1D0E8

    #C1D0E8

    oklch(85.4% 0.037 259.8)

  • #E3C6D2

    #E3C6D2

    oklch(85.4% 0.036 351)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCCDB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCCDB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.