#DCCCB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.042 81.7), rgb(220, 204, 176).

Aa

Black text reads best on this color (13.30:1).

About this color

#DCCCB0 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.042 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.30:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.30:1
White text1.57:1

Values

HEX#DCCCB0
RGBrgb(220, 204, 176)
HSLhsl(38, 39%, 78%)
OKLCHoklch(85.1% 0.042 81.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DCCCB0 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #DCCCB0 13.30:1 AAA Lc 77.5 Fine for body text
#DCCCB0 text on white 1.57:1 Fails Lc 26.3 Dividers and decoration only
#DCCCB0 text on black 13.30:1 AAA Lc -76.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EFE9DF

    oklch(93.6% 0.015 80.7)

  3. Step 200

    200 (this color)

    #DCCCB0

    oklch(85.1% 0.042 81.7)

  4. Step 300

    300

    #D2BE9A

    oklch(80.9% 0.053 82.2)

  5. Step 400

    400

    #BC9B61

    oklch(70.7% 0.085 80.8)

  6. Step 500

    500

    #AB8230

    oklch(63.1% 0.11 81.4)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7D5A00

    oklch(49.1% 0.101 82.2)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #543D0A

    oklch(37.6% 0.071 82.1)

  11. Step 950

    950

    #312409

    oklch(26.9% 0.045 82.8)

Export this scale for Tailwind in the Tailwind colors tool

#DCCCB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CBAE0.012
Deuteranopia (no green cones)#D8CFB10.009
Tritanopia (no blue cones)#E4C7C40.036
Achromatopsia (no color)#CECECE0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DCCCB0

    #DCCCB0

    oklch(85.1% 0.042 81.7)

  • #BFCFEA

    #BFCFEA

    oklch(85.1% 0.042 260.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DCCCB0

    #DCCCB0

    oklch(85.1% 0.042 81.7)

  • #E5C7B6

    #E5C7B6

    oklch(85.1% 0.041 51.4)

  • #CED1B2

    #CED1B2

    oklch(85% 0.042 111.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DCCCB0

    #DCCCB0

    oklch(85.1% 0.042 81.7)

  • #B4D4E5

    #B4D4E5

    oklch(85.2% 0.041 231.1)

  • #CECAE8

    #CECAE8

    oklch(85.2% 0.042 291.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DCCCB0

    #DCCCB0

    oklch(85.1% 0.042 81.7)

  • #AFD7DA

    #AFD7DA

    oklch(85.2% 0.042 202)

  • #DBC6DF

    #DBC6DF

    oklch(85.2% 0.041 320.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DCCCB0

    #DCCCB0

    oklch(85.1% 0.042 81.7)

  • #B4D7CB

    #B4D7CB

    oklch(85% 0.041 172.5)

  • #BFCFEA

    #BFCFEA

    oklch(85.1% 0.042 260.9)

  • #E5C3D1

    #E5C3D1

    oklch(85% 0.043 351.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DCCCB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DCCCB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.