#DBFFF0

Closest named color: Ice (#D6FFFA). oklch(97% 0.042 168.4), rgb(219, 255, 240).

Aa

Black text reads best on this color (19.57:1).

About this color

#DBFFF0 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.042 and its hue 168°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.014 away. Black text reads best on it, at 19.57:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.042)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.57:1
White text1.07:1

Values

HEX#DBFFF0
RGBrgb(219, 255, 240)
HSLhsl(155, 100%, 93%)
OKLCHoklch(97% 0.042 168.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFFF0 1.07:1 Fails Lc 0.0 Not readable
Black text on #DBFFF0 19.57:1 AAA Lc 101.2 Preferred for body text
#DBFFF0 text on white 1.07:1 Fails Lc 0.0 Not readable
#DBFFF0 text on black 19.57:1 AAA Lc -102.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFFF0

    oklch(97% 0.042 168.4)

  2. Step 100

    100

    #E0EDE8

    oklch(93.5% 0.015 171)

  3. Step 200

    200

    #C7E0D5

    oklch(88.5% 0.03 167.4)

  4. Step 300

    300

    #9FCCBA

    oklch(80.8% 0.054 168.6)

  5. Step 400

    400

    #66B297

    oklch(70.6% 0.086 168.9)

  6. Step 500

    500

    #319F7D

    oklch(63.2% 0.111 168.2)

  7. Step 600

    600

    #008867

    oklch(55.7% 0.112 168.2)

  8. Step 700

    700

    #007256

    oklch(49% 0.099 168.4)

  9. Step 800

    800

    #005E46

    oklch(42.8% 0.087 168)

  10. Step 900

    900

    #084E3A

    oklch(37.8% 0.073 167.6)

  11. Step 950

    950

    #0A2D22

    oklch(26.8% 0.045 168.6)

Export this scale for Tailwind in the Tailwind colors tool

#DBFFF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDFAEF0.043
Deuteranopia (no green cones)#F6F5F10.041
Tritanopia (no blue cones)#D4FFFA0.015
Achromatopsia (no color)#F7F7F70.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFFF0

    #DBFFF0

    oklch(97% 0.042 168.4)

  • #FFF1F7

    #FFF1F7

    oklch(97.1% 0.017 349.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFFF0

    #DBFFF0

    oklch(97% 0.042 168.4)

  • #E8FDE1

    #E8FDE1

    oklch(97.1% 0.043 137.8)

  • #D8FEFF

    #D8FEFF

    oklch(97.1% 0.039 198.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFFF0

    #DBFFF0

    oklch(97% 0.042 168.4)

  • #FCF1FF

    #FCF1FF

    oklch(97.1% 0.022 319)

  • #FFF2F1

    #FFF2F1

    oklch(97.1% 0.014 22.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFFF0

    #DBFFF0

    oklch(97% 0.042 168.4)

  • #F4F4FF

    #F4F4FF

    oklch(97% 0.015 286.1)

  • #FFF2EC

    #FFF2EC

    oklch(97% 0.016 46.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFFF0

    #DBFFF0

    oklch(97% 0.042 168.4)

  • #F0F6FF

    #F0F6FF

    oklch(97.1% 0.014 258.3)

  • #FFF1F7

    #FFF1F7

    oklch(97.1% 0.017 349.5)

  • #FFF4E2

    #FFF4E2

    oklch(97.1% 0.026 80.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFFF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFFF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.