#DBFFE5

Closest named color: Ice (#D6FFFA). oklch(96.7% 0.051 154), rgb(219, 255, 229).

Aa

Black text reads best on this color (19.44:1).

About this color

#DBFFE5 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.051 and its hue 154°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.028 away. Black text reads best on it, at 19.44:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.051)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.44:1
White text1.07:1

Values

HEX#DBFFE5
RGBrgb(219, 255, 229)
HSLhsl(137, 100%, 93%)
OKLCHoklch(96.7% 0.051 154)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFFE5 1.07:1 Fails Lc 0.0 Not readable
Black text on #DBFFE5 19.44:1 AAA Lc 100.7 Preferred for body text
#DBFFE5 text on white 1.07:1 Fails Lc 0.0 Not readable
#DBFFE5 text on black 19.44:1 AAA Lc -102.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFFE5

    oklch(96.7% 0.051 154)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200

    #C8E1CE

    oklch(88.6% 0.037 152.8)

  4. Step 300

    300

    #A0CEAE

    oklch(81% 0.066 154.4)

  5. Step 400

    400

    #69B483

    oklch(70.8% 0.104 154.2)

  6. Step 500

    500

    #37A063

    oklch(63% 0.133 154.1)

  7. Step 600

    600

    #008A4B

    oklch(55.6% 0.14 154)

  8. Step 700

    700

    #00743E

    oklch(49% 0.124 153.9)

  9. Step 800

    800

    #005F32

    oklch(42.6% 0.107 154.1)

  10. Step 900

    900

    #0E4F2B

    oklch(37.8% 0.088 153.6)

  11. Step 950

    950

    #0C2E1A

    oklch(27% 0.054 154.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBFFE5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FFF9E40.046
Deuteranopia (no green cones)#F8F4E60.045
Tritanopia (no blue cones)#D6FEF70.025
Achromatopsia (no color)#F6F6F60.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFFE5

    #DBFFE5

    oklch(96.7% 0.051 154)

  • #FFEFFB

    #FFEFFB

    oklch(96.8% 0.023 334.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFFE5

    #DBFFE5

    oklch(96.7% 0.051 154)

  • #EDFBD6

    #EDFBD6

    oklch(96.8% 0.051 124.2)

  • #D3FFF8

    #D3FFF8

    oklch(96.7% 0.046 184.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFFE5

    #DBFFE5

    oklch(96.7% 0.051 154)

  • #F7F1FF

    #F7F1FF

    oklch(96.7% 0.02 305.3)

  • #FFF0F3

    #FFF0F3

    oklch(96.8% 0.017 3.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFFE5

    #DBFFE5

    oklch(96.7% 0.051 154)

  • #F1F4FF

    #F1F4FF

    oklch(96.8% 0.015 273.9)

  • #FFF1ED

    #FFF1ED

    oklch(96.8% 0.016 36.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFFE5

    #DBFFE5

    oklch(96.7% 0.051 154)

  • #EBF6FF

    #EBF6FF

    oklch(96.8% 0.017 242.4)

  • #FFEFFB

    #FFEFFB

    oklch(96.8% 0.023 334.3)

  • #FFF2E6

    #FFF2E6

    oklch(96.8% 0.021 65.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFFE5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFFE5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.