#DBFFE3

Closest named color: Ice (#D6FFFA). oklch(96.7% 0.053 151.9), rgb(219, 255, 227).

Aa

Black text reads best on this color (19.42:1).

About this color

#DBFFE3 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.053 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.031 away. Black text reads best on it, at 19.42:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.053)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.42:1
White text1.08:1

Values

HEX#DBFFE3
RGBrgb(219, 255, 227)
HSLhsl(133, 100%, 93%)
OKLCHoklch(96.7% 0.053 151.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFFE3 1.08:1 Fails Lc 0.0 Not readable
Black text on #DBFFE3 19.42:1 AAA Lc 100.7 Preferred for body text
#DBFFE3 text on white 1.08:1 Fails Lc 0.0 Not readable
#DBFFE3 text on black 19.42:1 AAA Lc -101.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFFE3

    oklch(96.7% 0.053 151.9)

  2. Step 100

    100

    #E1EEE3

    oklch(93.6% 0.02 150.1)

  3. Step 200

    200

    #C8E1CD

    oklch(88.6% 0.038 151.3)

  4. Step 300

    300

    #A1CEAB

    oklch(81% 0.068 151.4)

  5. Step 400

    400

    #6AB47F

    oklch(70.7% 0.108 151.9)

  6. Step 500

    500

    #39A15E

    oklch(63.2% 0.138 151.9)

  7. Step 600

    600

    #008A45

    oklch(55.5% 0.146 152)

  8. Step 700

    700

    #007439

    oklch(49% 0.129 152)

  9. Step 800

    800

    #00602E

    oklch(42.8% 0.113 152)

  10. Step 900

    900

    #0F4F28

    oklch(37.8% 0.091 151.7)

  11. Step 950

    950

    #0C2E18

    oklch(26.9% 0.057 152.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBFFE3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FFF9E20.046
Deuteranopia (no green cones)#F9F4E40.046
Tritanopia (no blue cones)#D6FEF70.028
Achromatopsia (no color)#F6F6F60.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFFE3

    #DBFFE3

    oklch(96.7% 0.053 151.9)

  • #FFEEFC

    #FFEEFC

    oklch(96.7% 0.026 331.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFFE3

    #DBFFE3

    oklch(96.7% 0.053 151.9)

  • #EEFAD3

    #EEFAD3

    oklch(96.6% 0.052 121.3)

  • #D3FFF6

    #D3FFF6

    oklch(96.7% 0.047 181.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFFE3

    #DBFFE3

    oklch(96.7% 0.053 151.9)

  • #F6F1FF

    #F6F1FF

    oklch(96.6% 0.019 302.2)

  • #FFF0F3

    #FFF0F3

    oklch(96.8% 0.017 3.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFFE3

    #DBFFE3

    oklch(96.7% 0.053 151.9)

  • #F0F4FF

    #F0F4FF

    oklch(96.7% 0.015 270)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFFE3

    #DBFFE3

    oklch(96.7% 0.053 151.9)

  • #EAF6FF

    #EAF6FF

    oklch(96.7% 0.018 240)

  • #FFEEFC

    #FFEEFC

    oklch(96.7% 0.026 331.5)

  • #FFF1E6

    #FFF1E6

    oklch(96.6% 0.021 60.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFFE3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFFE3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.