#DBFFE2

Closest named color: Ice (#D6FFFA). oklch(96.7% 0.054 151), rgb(219, 255, 226).

Aa

Black text reads best on this color (19.41:1).

About this color

#DBFFE2 is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.054 and its hue 151°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.032 away. Black text reads best on it, at 19.41:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.054)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.41:1
White text1.08:1

Values

HEX#DBFFE2
RGBrgb(219, 255, 226)
HSLhsl(132, 100%, 93%)
OKLCHoklch(96.7% 0.054 151)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFFE2 1.08:1 Fails Lc 0.0 Not readable
Black text on #DBFFE2 19.41:1 AAA Lc 100.6 Preferred for body text
#DBFFE2 text on white 1.08:1 Fails Lc 0.0 Not readable
#DBFFE2 text on black 19.41:1 AAA Lc -101.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFFE2

    oklch(96.7% 0.054 151)

  2. Step 100

    100

    #E1EEE3

    oklch(93.6% 0.02 150.1)

  3. Step 200

    200

    #C8E1CC

    oklch(88.5% 0.039 150)

  4. Step 300

    300

    #A1CEAA

    oklch(81% 0.069 150.6)

  5. Step 400

    400

    #6AB47D

    oklch(70.7% 0.11 151)

  6. Step 500

    500

    #39A15B

    oklch(63.2% 0.141 150.9)

  7. Step 600

    600

    #008B42

    oklch(55.7% 0.15 151)

  8. Step 700

    700

    #007536

    oklch(49.2% 0.133 150.8)

  9. Step 800

    800

    #00602B

    oklch(42.8% 0.116 150.8)

  10. Step 900

    900

    #0F4F27

    oklch(37.8% 0.092 151.1)

  11. Step 950

    950

    #0C2E17

    oklch(26.9% 0.058 151.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBFFE2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FFF8E10.047
Deuteranopia (no green cones)#F9F4E30.046
Tritanopia (no blue cones)#D7FEF70.029
Achromatopsia (no color)#F6F6F60.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFFE2

    #DBFFE2

    oklch(96.7% 0.054 151)

  • #FFEEFC

    #FFEEFC

    oklch(96.7% 0.026 331.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFFE2

    #DBFFE2

    oklch(96.7% 0.054 151)

  • #EEFAD2

    #EEFAD2

    oklch(96.6% 0.054 121)

  • #D3FFF6

    #D3FFF6

    oklch(96.7% 0.047 181.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFFE2

    #DBFFE2

    oklch(96.7% 0.054 151)

  • #F6F1FF

    #F6F1FF

    oklch(96.6% 0.019 302.2)

  • #FFEFF3

    #FFEFF3

    oklch(96.6% 0.018 0.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFFE2

    #DBFFE2

    oklch(96.7% 0.054 151)

  • #F0F4FF

    #F0F4FF

    oklch(96.7% 0.015 270)

  • #FFF0ED

    #FFF0ED

    oklch(96.6% 0.017 31.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFFE2

    #DBFFE2

    oklch(96.7% 0.054 151)

  • #EAF6FF

    #EAF6FF

    oklch(96.7% 0.018 240)

  • #FFEEFC

    #FFEEFC

    oklch(96.7% 0.026 331.5)

  • #FFF1E6

    #FFF1E6

    oklch(96.6% 0.021 60.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFFE2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFFE2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.