#DBFDF7

Closest named color: Ice (#D6FFFA). oklch(96.8% 0.036 183.8), rgb(219, 253, 247).

Aa

Black text reads best on this color (19.40:1).

About this color

#DBFDF7 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.036 and its hue 184°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.007 away. Black text reads best on it, at 19.40:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.036)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.40:1
White text1.08:1

Values

HEX#DBFDF7
RGBrgb(219, 253, 247)
HSLhsl(169, 89%, 93%)
OKLCHoklch(96.8% 0.036 183.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFDF7 1.08:1 Fails Lc 0.0 Not readable
Black text on #DBFDF7 19.40:1 AAA Lc 100.6 Preferred for body text
#DBFDF7 text on white 1.08:1 Fails Lc 0.0 Not readable
#DBFDF7 text on black 19.40:1 AAA Lc -101.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFDF7

    oklch(96.8% 0.036 183.8)

  2. Step 100

    100

    #E1EDEB

    oklch(93.7% 0.013 185.1)

  3. Step 200

    200

    #C7DFDB

    oklch(88.5% 0.026 184.7)

  4. Step 300

    300

    #A0CBC4

    oklch(80.9% 0.046 184.1)

  5. Step 400

    400

    #68B0A5

    oklch(70.7% 0.075 183.3)

  6. Step 500

    500

    #369C90

    oklch(63.1% 0.094 184.1)

  7. Step 600

    600

    #008679

    oklch(55.7% 0.099 183.1)

  8. Step 700

    700

    #007066

    oklch(49% 0.087 184.2)

  9. Step 800

    800

    #005C53

    oklch(42.6% 0.076 183.4)

  10. Step 900

    900

    #0D4C45

    oklch(37.7% 0.062 183.8)

  11. Step 950

    950

    #0B2D28

    oklch(27.1% 0.04 181.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBFDF7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F9F70.038
Deuteranopia (no green cones)#F3F4F80.037
Tritanopia (no blue cones)#D2FFFB0.011
Achromatopsia (no color)#F6F6F60.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFDF7

    #DBFDF7

    oklch(96.8% 0.036 183.8)

  • #FFF0F3

    #FFF0F3

    oklch(96.8% 0.017 3.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFDF7

    #DBFDF7

    oklch(96.8% 0.036 183.8)

  • #E3FCEA

    #E3FCEA

    oklch(96.8% 0.035 154.4)

  • #E2F9FF

    #E2F9FF

    oklch(96.7% 0.025 215.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFDF7

    #DBFDF7

    oklch(96.8% 0.036 183.8)

  • #FFEFFB

    #FFEFFB

    oklch(96.8% 0.023 334.3)

  • #FFF1EE

    #FFF1EE

    oklch(96.8% 0.016 32)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFDF7

    #DBFDF7

    oklch(96.8% 0.036 183.8)

  • #F7F2FF

    #F7F2FF

    oklch(96.9% 0.018 303.4)

  • #FFF2E7

    #FFF2E7

    oklch(96.8% 0.02 62.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFDF7

    #DBFDF7

    oklch(96.8% 0.036 183.8)

  • #F1F4FF

    #F1F4FF

    oklch(96.8% 0.015 273.9)

  • #FFF0F3

    #FFF0F3

    oklch(96.8% 0.017 3.6)

  • #FCF5DA

    #FCF5DA

    oklch(96.9% 0.036 95)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFDF7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFDF7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.