#DBFDF0

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.039 170.4), rgb(219, 253, 240).

Aa

Black text reads best on this color (19.32:1).

About this color

#DBFDF0 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.039 and its hue 170°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.32:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.039)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.32:1
White text1.08:1

Values

HEX#DBFDF0
RGBrgb(219, 253, 240)
HSLhsl(157, 89%, 93%)
OKLCHoklch(96.6% 0.039 170.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFDF0 1.08:1 Fails Lc 0.0 Not readable
Black text on #DBFDF0 19.32:1 AAA Lc 100.3 Preferred for body text
#DBFDF0 text on white 1.08:1 Fails Lc 0.0 Not readable
#DBFDF0 text on black 19.32:1 AAA Lc -101.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFDF0

    oklch(96.6% 0.039 170.4)

  2. Step 100

    100

    #E1EDE8

    oklch(93.6% 0.014 169.2)

  3. Step 200

    200

    #C8DFD6

    oklch(88.4% 0.027 170.2)

  4. Step 300

    300

    #A1CCBC

    oklch(81% 0.051 170.3)

  5. Step 400

    400

    #6AB199

    oklch(70.7% 0.081 170.3)

  6. Step 500

    500

    #399D80

    oklch(63% 0.103 170.4)

  7. Step 600

    600

    #00876A

    oklch(55.5% 0.109 170.8)

  8. Step 700

    700

    #007259

    oklch(49.1% 0.097 170.7)

  9. Step 800

    800

    #005D48

    oklch(42.6% 0.084 170.6)

  10. Step 900

    900

    #0F4D3C

    oklch(37.7% 0.068 170)

  11. Step 950

    950

    #0C2D23

    oklch(26.9% 0.043 169.9)

Export this scale for Tailwind in the Tailwind colors tool

#DBFDF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF8EF0.041
Deuteranopia (no green cones)#F4F3F10.039
Tritanopia (no blue cones)#D4FEF90.013
Achromatopsia (no color)#F5F5F50.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFDF0

    #DBFDF0

    oklch(96.6% 0.039 170.4)

  • #FFEFF6

    #FFEFF6

    oklch(96.7% 0.019 349.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFDF0

    #DBFDF0

    oklch(96.6% 0.039 170.4)

  • #E6FBE2

    #E6FBE2

    oklch(96.6% 0.04 140.7)

  • #D6FCFE

    #D6FCFE

    oklch(96.5% 0.039 200.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFDF0

    #DBFDF0

    oklch(96.6% 0.039 170.4)

  • #FCEFFF

    #FCEFFF

    oklch(96.7% 0.025 319.9)

  • #FFF0EF

    #FFF0EF

    oklch(96.7% 0.016 22.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFDF0

    #DBFDF0

    oklch(96.6% 0.039 170.4)

  • #F3F2FF

    #F3F2FF

    oklch(96.6% 0.017 289.6)

  • #FFF1E9

    #FFF1E9

    oklch(96.7% 0.019 52)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFDF0

    #DBFDF0

    oklch(96.6% 0.039 170.4)

  • #EEF4FF

    #EEF4FF

    oklch(96.6% 0.016 262.8)

  • #FFEFF6

    #FFEFF6

    oklch(96.7% 0.019 349.1)

  • #FFF2DD

    #FFF2DD

    oklch(96.6% 0.031 79.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFDF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFDF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.