#DBFDEA

Closest named color: Ice (#D6FFFA). oklch(96.5% 0.043 161), rgb(219, 253, 234).

Aa

Black text reads best on this color (19.25:1).

About this color

#DBFDEA is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.043 and its hue 161°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 19.25:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.043)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.25:1
White text1.09:1

Values

HEX#DBFDEA
RGBrgb(219, 253, 234)
HSLhsl(146, 89%, 93%)
OKLCHoklch(96.5% 0.043 161)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFDEA 1.09:1 Fails Lc 0.0 Not readable
Black text on #DBFDEA 19.25:1 AAA Lc 100.0 Preferred for body text
#DBFDEA text on white 1.09:1 Fails Lc 0.0 Not readable
#DBFDEA text on black 19.25:1 AAA Lc -101.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFDEA

    oklch(96.5% 0.043 161)

  2. Step 100

    100

    #E1EDE6

    oklch(93.5% 0.016 160.6)

  3. Step 200

    200

    #C8E0D3

    oklch(88.5% 0.031 162.1)

  4. Step 300

    300

    #A2CCB5

    oklch(80.9% 0.055 160.9)

  5. Step 400

    400

    #6BB28F

    oklch(70.7% 0.089 161.5)

  6. Step 500

    500

    #3C9E73

    oklch(63% 0.113 161.4)

  7. Step 600

    600

    #00895B

    oklch(55.6% 0.124 161)

  8. Step 700

    700

    #00734C

    oklch(49.1% 0.109 161.2)

  9. Step 800

    800

    #005E3D

    oklch(42.6% 0.095 160.9)

  10. Step 900

    900

    #124D34

    oklch(37.6% 0.074 160.8)

  11. Step 950

    950

    #0D2D1F

    oklch(26.9% 0.046 161.9)

Export this scale for Tailwind in the Tailwind colors tool

#DBFDEA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF8E90.042
Deuteranopia (no green cones)#F6F3EB0.041
Tritanopia (no blue cones)#D5FDF70.018
Achromatopsia (no color)#F5F5F50.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFDEA

    #DBFDEA

    oklch(96.5% 0.043 161)

  • #FFEEF8

    #FFEEF8

    oklch(96.5% 0.022 341.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFDEA

    #DBFDEA

    oklch(96.5% 0.043 161)

  • #E9FADC

    #E9FADC

    oklch(96.5% 0.043 131.5)

  • #D3FDFA

    #D3FDFA

    oklch(96.4% 0.043 191.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFDEA

    #DBFDEA

    oklch(96.5% 0.043 161)

  • #F8EFFF

    #F8EFFF

    oklch(96.4% 0.023 310.7)

  • #FFEFF0

    #FFEFF0

    oklch(96.5% 0.017 13.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFDEA

    #DBFDEA

    oklch(96.5% 0.043 161)

  • #F1F2FF

    #F1F2FF

    oklch(96.4% 0.017 282.5)

  • #FFF0EA

    #FFF0EA

    oklch(96.5% 0.018 43.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFDEA

    #DBFDEA

    oklch(96.5% 0.043 161)

  • #EBF4FF

    #EBF4FF

    oklch(96.4% 0.018 253.3)

  • #FFEEF8

    #FFEEF8

    oklch(96.5% 0.022 341.3)

  • #FFF1E1

    #FFF1E1

    oklch(96.5% 0.026 71.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFDEA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFDEA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.