#DBFDE3

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.049 152.4), rgb(219, 253, 227).

Aa

Black text reads best on this color (19.17:1).

About this color

#DBFDE3 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.049 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.029 away. Black text reads best on it, at 19.17:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.049)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.17:1
White text1.09:1

Values

HEX#DBFDE3
RGBrgb(219, 253, 227)
HSLhsl(134, 89%, 93%)
OKLCHoklch(96.3% 0.049 152.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFDE3 1.09:1 Fails Lc 0.0 Not readable
Black text on #DBFDE3 19.17:1 AAA Lc 99.8 Preferred for body text
#DBFDE3 text on white 1.09:1 Fails Lc 0.0 Not readable
#DBFDE3 text on black 19.17:1 AAA Lc -101.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFDE3

    oklch(96.3% 0.049 152.4)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200

    #C9E0CE

    oklch(88.5% 0.035 152)

  4. Step 300

    300

    #A2CDAD

    oklch(80.9% 0.064 152.7)

  5. Step 400

    400

    #6DB382

    oklch(70.7% 0.101 152.7)

  6. Step 500

    500

    #409F62

    oklch(63% 0.128 152.6)

  7. Step 600

    600

    #0E8A48

    oklch(55.7% 0.141 152.4)

  8. Step 700

    700

    #00743A

    oklch(49% 0.128 152.4)

  9. Step 800

    800

    #065F30

    oklch(42.7% 0.108 152.6)

  10. Step 900

    900

    #144E2A

    oklch(37.7% 0.085 152.2)

  11. Step 950

    950

    #0E2E19

    oklch(27.1% 0.054 152.3)

Export this scale for Tailwind in the Tailwind colors tool

#DBFDE3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF7E20.044
Deuteranopia (no green cones)#F7F3E40.042
Tritanopia (no blue cones)#D7FCF50.025
Achromatopsia (no color)#F4F4F40.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFDE3

    #DBFDE3

    oklch(96.3% 0.049 152.4)

  • #FFECFB

    #FFECFB

    oklch(96.2% 0.028 332.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFDE3

    #DBFDE3

    oklch(96.3% 0.049 152.4)

  • #EDF9D4

    #EDF9D4

    oklch(96.4% 0.05 122)

  • #CFFEF5

    #CFFEF5

    oklch(96.2% 0.049 182.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFDE3

    #DBFDE3

    oklch(96.3% 0.049 152.4)

  • #F5F0FF

    #F5F0FF

    oklch(96.3% 0.021 301.1)

  • #FFEEF1

    #FFEEF1

    oklch(96.3% 0.019 5.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFDE3

    #DBFDE3

    oklch(96.3% 0.049 152.4)

  • #EEF2FF

    #EEF2FF

    oklch(96.2% 0.018 272.3)

  • #FFEFEB

    #FFEFEB

    oklch(96.4% 0.018 34.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFDE3

    #DBFDE3

    oklch(96.3% 0.049 152.4)

  • #E8F5FF

    #E8F5FF

    oklch(96.3% 0.019 240.7)

  • #FFECFB

    #FFECFB

    oklch(96.2% 0.028 332.8)

  • #FFF0E3

    #FFF0E3

    oklch(96.3% 0.024 63.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFDE3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFDE3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.