#DBFCF1

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.037 173.4), rgb(219, 252, 241).

Aa

Black text reads best on this color (19.20:1).

About this color

#DBFCF1 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.037 and its hue 173°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.012 away. Black text reads best on it, at 19.20:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.037)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.20:1
White text1.09:1

Values

HEX#DBFCF1
RGBrgb(219, 252, 241)
HSLhsl(160, 85%, 92%)
OKLCHoklch(96.4% 0.037 173.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFCF1 1.09:1 Fails Lc 0.0 Not readable
Black text on #DBFCF1 19.20:1 AAA Lc 99.9 Preferred for body text
#DBFCF1 text on white 1.09:1 Fails Lc 0.0 Not readable
#DBFCF1 text on black 19.20:1 AAA Lc -101.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFCF1

    oklch(96.4% 0.037 173.4)

  2. Step 100

    100

    #E1EDE9

    oklch(93.6% 0.014 174.2)

  3. Step 200

    200

    #C8DFD7

    oklch(88.4% 0.027 172.8)

  4. Step 300

    300

    #A2CBBE

    oklch(80.9% 0.047 173.8)

  5. Step 400

    400

    #6CB09C

    oklch(70.6% 0.076 173.3)

  6. Step 500

    500

    #3C9D84

    oklch(63.2% 0.099 173)

  7. Step 600

    600

    #01876E

    oklch(55.6% 0.106 173.6)

  8. Step 700

    700

    #00725C

    oklch(49.2% 0.094 173.1)

  9. Step 800

    800

    #005D4B

    oklch(42.7% 0.081 173.5)

  10. Step 900

    900

    #124C3F

    oklch(37.6% 0.063 174.5)

  11. Step 950

    950

    #0D2D25

    oklch(27.1% 0.041 174)

Export this scale for Tailwind in the Tailwind colors tool

#DBFCF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF7F10.040
Deuteranopia (no green cones)#F3F3F20.037
Tritanopia (no blue cones)#D4FDF90.012
Achromatopsia (no color)#F5F5F50.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFCF1

    #DBFCF1

    oklch(96.4% 0.037 173.4)

  • #FFEEF4

    #FFEEF4

    oklch(96.4% 0.02 354)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFCF1

    #DBFCF1

    oklch(96.4% 0.037 173.4)

  • #E5FAE4

    #E5FAE4

    oklch(96.4% 0.036 144)

  • #D7FBFF

    #D7FBFF

    oklch(96.4% 0.037 204.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFCF1

    #DBFCF1

    oklch(96.4% 0.037 173.4)

  • #FEEDFF

    #FEEDFF

    oklch(96.5% 0.03 324.1)

  • #FFEFEE

    #FFEFEE

    oklch(96.4% 0.017 21.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFCF1

    #DBFCF1

    oklch(96.4% 0.037 173.4)

  • #F3F1FF

    #F3F1FF

    oklch(96.4% 0.019 292.6)

  • #FFF0E7

    #FFF0E7

    oklch(96.5% 0.02 53.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFCF1

    #DBFCF1

    oklch(96.4% 0.037 173.4)

  • #EDF4FF

    #EDF4FF

    oklch(96.5% 0.017 259.4)

  • #FFEEF4

    #FFEEF4

    oklch(96.4% 0.02 354)

  • #FFF2D9

    #FFF2D9

    oklch(96.5% 0.036 83.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFCF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFCF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.