#DBFCEE

Closest named color: Ice (#D6FFFA). oklch(96.4% 0.039 168.1), rgb(219, 252, 238).

Aa

Black text reads best on this color (19.17:1).

About this color

#DBFCEE is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.039 and its hue 168°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.015 away. Black text reads best on it, at 19.17:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.039)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.17:1
White text1.09:1

Values

HEX#DBFCEE
RGBrgb(219, 252, 238)
HSLhsl(155, 85%, 92%)
OKLCHoklch(96.4% 0.039 168.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFCEE 1.09:1 Fails Lc 0.0 Not readable
Black text on #DBFCEE 19.17:1 AAA Lc 99.8 Preferred for body text
#DBFCEE text on white 1.09:1 Fails Lc 0.0 Not readable
#DBFCEE text on black 19.17:1 AAA Lc -101.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFCEE

    oklch(96.4% 0.039 168.1)

  2. Step 100

    100

    #E1EDE8

    oklch(93.6% 0.014 169.2)

  3. Step 200

    200

    #C8DFD6

    oklch(88.4% 0.027 170.2)

  4. Step 300

    300

    #A2CBBA

    oklch(80.8% 0.05 167.9)

  5. Step 400

    400

    #6CB197

    oklch(70.7% 0.08 168)

  6. Step 500

    500

    #3E9D7E

    oklch(63.1% 0.102 168.4)

  7. Step 600

    600

    #068867

    oklch(55.7% 0.112 168)

  8. Step 700

    700

    #007256

    oklch(49% 0.099 168.4)

  9. Step 800

    800

    #025E46

    oklch(42.8% 0.086 167.9)

  10. Step 900

    900

    #134D3B

    oklch(37.8% 0.067 168.1)

  11. Step 950

    950

    #0E2D22

    oklch(27% 0.042 167)

Export this scale for Tailwind in the Tailwind colors tool

#DBFCEE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF7ED0.040
Deuteranopia (no green cones)#F4F3EF0.038
Tritanopia (no blue cones)#D4FCF80.015
Achromatopsia (no color)#F4F4F40.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFCEE

    #DBFCEE

    oklch(96.4% 0.039 168.1)

  • #FFEDF5

    #FFEDF5

    oklch(96.3% 0.022 348.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFCEE

    #DBFCEE

    oklch(96.4% 0.039 168.1)

  • #E7FAE1

    #E7FAE1

    oklch(96.4% 0.039 138.2)

  • #D6FCFC

    #D6FCFC

    oklch(96.4% 0.039 196.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFCEE

    #DBFCEE

    oklch(96.4% 0.039 168.1)

  • #FBEEFF

    #FBEEFF

    oklch(96.4% 0.026 318.2)

  • #FFEEEE

    #FFEEEE

    oklch(96.3% 0.018 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFCEE

    #DBFCEE

    oklch(96.4% 0.039 168.1)

  • #F2F1FF

    #F2F1FF

    oklch(96.3% 0.019 289.3)

  • #FFEFE8

    #FFEFE8

    oklch(96.3% 0.02 45.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFCEE

    #DBFCEE

    oklch(96.4% 0.039 168.1)

  • #ECF4FF

    #ECF4FF

    oklch(96.4% 0.017 256.3)

  • #FFEDF5

    #FFEDF5

    oklch(96.3% 0.022 348.7)

  • #FFF1DC

    #FFF1DC

    oklch(96.4% 0.032 78.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFCEE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFCEE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.