#DBFCE3

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.048 152.7), rgb(219, 252, 227).

Aa

Black text reads best on this color (19.04:1).

About this color

#DBFCE3 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.048 and its hue 153°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.029 away. Black text reads best on it, at 19.04:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.048)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.04:1
White text1.10:1

Values

HEX#DBFCE3
RGBrgb(219, 252, 227)
HSLhsl(135, 85%, 92%)
OKLCHoklch(96.1% 0.048 152.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFCE3 1.10:1 Fails Lc 0.0 Not readable
Black text on #DBFCE3 19.04:1 AAA Lc 99.3 Preferred for body text
#DBFCE3 text on white 1.10:1 Fails Lc 0.0 Not readable
#DBFCE3 text on black 19.04:1 AAA Lc -100.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFCE3

    oklch(96.1% 0.048 152.7)

  2. Step 100

    100

    #E1EDE4

    oklch(93.5% 0.017 153.6)

  3. Step 200

    200

    #C9E0CF

    oklch(88.5% 0.034 153.6)

  4. Step 300

    300

    #A3CDAE

    oklch(81% 0.062 152.9)

  5. Step 400

    400

    #6FB383

    oklch(70.8% 0.099 152.6)

  6. Step 500

    500

    #439F64

    oklch(63.1% 0.125 152.8)

  7. Step 600

    600

    #17894A

    oklch(55.5% 0.136 152.7)

  8. Step 700

    700

    #01743B

    oklch(49% 0.127 152.7)

  9. Step 800

    800

    #0C5F31

    oklch(42.8% 0.106 152.5)

  10. Step 900

    900

    #164E2C

    oklch(37.8% 0.082 153)

  11. Step 950

    950

    #0F2E1A

    oklch(27.1% 0.052 152.9)

Export this scale for Tailwind in the Tailwind colors tool

#DBFCE3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FCF6E20.043
Deuteranopia (no green cones)#F6F2E40.041
Tritanopia (no blue cones)#D7FBF50.025
Achromatopsia (no color)#F4F4F40.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFCE3

    #DBFCE3

    oklch(96.1% 0.048 152.7)

  • #FFEBFB

    #FFEBFB

    oklch(96.1% 0.03 332.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFCE3

    #DBFCE3

    oklch(96.1% 0.048 152.7)

  • #ECF8D5

    #ECF8D5

    oklch(96.1% 0.048 122.7)

  • #D0FDF5

    #D0FDF5

    oklch(96% 0.047 183.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFCE3

    #DBFCE3

    oklch(96.1% 0.048 152.7)

  • #F5EFFF

    #F5EFFF

    oklch(96.1% 0.022 302.9)

  • #FFEDF1

    #FFEDF1

    oklch(96.1% 0.02 2.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFCE3

    #DBFCE3

    oklch(96.1% 0.048 152.7)

  • #EEF2FF

    #EEF2FF

    oklch(96.2% 0.018 272.3)

  • #FFEEEA

    #FFEEEA

    oklch(96.1% 0.019 33.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFCE3

    #DBFCE3

    oklch(96.1% 0.048 152.7)

  • #E7F4FF

    #E7F4FF

    oklch(96.1% 0.02 243.4)

  • #FFEBFB

    #FFEBFB

    oklch(96.1% 0.03 332.5)

  • #FFEFE1

    #FFEFE1

    oklch(96.1% 0.025 63.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFCE3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFCE3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.