#DBFCE0

Closest named color: Ice (#D6FFFA). oklch(96% 0.051 149.6), rgb(219, 252, 224).

Aa

Black text reads best on this color (19.01:1).

About this color

#DBFCE0 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.051 and its hue 150°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.033 away. Black text reads best on it, at 19.01:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.051)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.01:1
White text1.10:1

Values

HEX#DBFCE0
RGBrgb(219, 252, 224)
HSLhsl(129, 85%, 92%)
OKLCHoklch(96% 0.051 149.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFCE0 1.10:1 Fails Lc 0.0 Not readable
Black text on #DBFCE0 19.01:1 AAA Lc 99.2 Preferred for body text
#DBFCE0 text on white 1.10:1 Fails Lc 0.0 Not readable
#DBFCE0 text on black 19.01:1 AAA Lc -100.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFCE0

    oklch(96% 0.051 149.6)

  2. Step 100

    100

    #E2EEE3

    oklch(93.7% 0.019 147.8)

  3. Step 200

    200

    #C9E0CD

    oklch(88.4% 0.036 150.5)

  4. Step 300

    300

    #A4CDAA

    oklch(80.9% 0.065 149)

  5. Step 400

    400

    #70B37D

    oklch(70.7% 0.104 149.3)

  6. Step 500

    500

    #449F5C

    oklch(63% 0.132 149.7)

  7. Step 600

    600

    #1B8A41

    oklch(55.7% 0.145 149.4)

  8. Step 700

    700

    #067533

    oklch(49.2% 0.135 149.6)

  9. Step 800

    800

    #0F5F2B

    oklch(42.7% 0.111 149.6)

  10. Step 900

    900

    #174E27

    oklch(37.7% 0.087 149.7)

  11. Step 950

    950

    #102E17

    oklch(27.1% 0.055 149.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBFCE0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF6DF0.044
Deuteranopia (no green cones)#F7F2E10.042
Tritanopia (no blue cones)#D7FBF40.028
Achromatopsia (no color)#F4F4F40.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFCE0

    #DBFCE0

    oklch(96% 0.051 149.6)

  • #FFEAFD

    #FFEAFD

    oklch(95.9% 0.034 328.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFCE0

    #DBFCE0

    oklch(96% 0.051 149.6)

  • #EDF7D2

    #EDF7D2

    oklch(95.9% 0.05 119.6)

  • #CEFEF3

    #CEFEF3

    oklch(96.1% 0.051 179.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFCE0

    #DBFCE0

    oklch(96% 0.051 149.6)

  • #F4EFFF

    #F4EFFF

    oklch(96.1% 0.022 300.2)

  • #FFECF1

    #FFECF1

    oklch(96% 0.022 359.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFCE0

    #DBFCE0

    oklch(96% 0.051 149.6)

  • #EDF2FF

    #EDF2FF

    oklch(96.1% 0.018 269.1)

  • #FFEDEA

    #FFEDEA

    oklch(96% 0.02 28.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFCE0

    #DBFCE0

    oklch(96% 0.051 149.6)

  • #E5F4FF

    #E5F4FF

    oklch(95.9% 0.022 239.4)

  • #FFEAFD

    #FFEAFD

    oklch(95.9% 0.034 328.8)

  • #FFEEE2

    #FFEEE2

    oklch(95.9% 0.024 57.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFCE0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFCE0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.