#DBFBF2

Closest named color: Ice (#D6FFFA). oklch(96.3% 0.035 176.7), rgb(219, 251, 242).

Aa

Black text reads best on this color (19.09:1).

About this color

#DBFBF2 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.035 and its hue 177°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.013 away. Black text reads best on it, at 19.09:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.035)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.09:1
White text1.09:1

Values

HEX#DBFBF2
RGBrgb(219, 251, 242)
HSLhsl(163, 80%, 92%)
OKLCHoklch(96.3% 0.035 176.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFBF2 1.09:1 Fails Lc 0.0 Not readable
Black text on #DBFBF2 19.09:1 AAA Lc 99.5 Preferred for body text
#DBFBF2 text on white 1.09:1 Fails Lc 0.0 Not readable
#DBFBF2 text on black 19.09:1 AAA Lc -100.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFBF2

    oklch(96.3% 0.035 176.7)

  2. Step 100

    100

    #E1EDE9

    oklch(93.6% 0.014 174.2)

  3. Step 200

    200

    #C9DFD9

    oklch(88.6% 0.025 177.6)

  4. Step 300

    300

    #A2CBC0

    oklch(80.9% 0.046 176.9)

  5. Step 400

    400

    #6DB09F

    oklch(70.7% 0.073 176.1)

  6. Step 500

    500

    #3F9C88

    oklch(63.1% 0.093 176.6)

  7. Step 600

    600

    #0D8672

    oklch(55.6% 0.1 177)

  8. Step 700

    700

    #00715F

    oklch(49% 0.091 176.5)

  9. Step 800

    800

    #065D4E

    oklch(42.8% 0.078 176.4)

  10. Step 900

    900

    #144C41

    oklch(37.7% 0.06 177.1)

  11. Step 950

    950

    #0E2D26

    oklch(27.1% 0.039 176)

Export this scale for Tailwind in the Tailwind colors tool

#DBFBF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F7F20.037
Deuteranopia (no green cones)#F2F2F30.036
Tritanopia (no blue cones)#D4FCF80.010
Achromatopsia (no color)#F4F4F40.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFBF2

    #DBFBF2

    oklch(96.3% 0.035 176.7)

  • #FFEDF3

    #FFEDF3

    oklch(96.2% 0.021 355.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFBF2

    #DBFBF2

    oklch(96.3% 0.035 176.7)

  • #E4FAE5

    #E4FAE5

    oklch(96.3% 0.036 146.6)

  • #D8FAFF

    #D8FAFF

    oklch(96.2% 0.036 207.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFBF2

    #DBFBF2

    oklch(96.3% 0.035 176.7)

  • #FFECFE

    #FFECFE

    oklch(96.3% 0.031 327.4)

  • #FFEEEC

    #FFEEEC

    oklch(96.2% 0.019 25.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFBF2

    #DBFBF2

    oklch(96.3% 0.035 176.7)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

  • #FFEFE5

    #FFEFE5

    oklch(96.2% 0.022 54.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFBF2

    #DBFBF2

    oklch(96.3% 0.035 176.7)

  • #EDF3FF

    #EDF3FF

    oklch(96.3% 0.017 264.5)

  • #FFEDF3

    #FFEDF3

    oklch(96.2% 0.021 355.2)

  • #FDF2D9

    #FDF2D9

    oklch(96.3% 0.035 87.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFBF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFBF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.