#DBFBED

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.038 167.4), rgb(219, 251, 237).

Aa

Black text reads best on this color (19.03:1).

About this color

#DBFBED is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.038 and its hue 167°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.017 away. Black text reads best on it, at 19.03:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.038)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.03:1
White text1.10:1

Values

HEX#DBFBED
RGBrgb(219, 251, 237)
HSLhsl(154, 80%, 92%)
OKLCHoklch(96.1% 0.038 167.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFBED 1.10:1 Fails Lc 0.0 Not readable
Black text on #DBFBED 19.03:1 AAA Lc 99.3 Preferred for body text
#DBFBED text on white 1.10:1 Fails Lc 0.0 Not readable
#DBFBED text on black 19.03:1 AAA Lc -100.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFBED

    oklch(96.1% 0.038 167.4)

  2. Step 100

    100

    #E1EDE8

    oklch(93.6% 0.014 169.2)

  3. Step 200

    200

    #C9DFD5

    oklch(88.4% 0.027 166.7)

  4. Step 300

    300

    #A3CBBA

    oklch(80.8% 0.049 167.4)

  5. Step 400

    400

    #6EB197

    oklch(70.8% 0.079 167.5)

  6. Step 500

    500

    #429D7D

    oklch(63.2% 0.1 167.1)

  7. Step 600

    600

    #148766

    oklch(55.6% 0.109 167.3)

  8. Step 700

    700

    #007255

    oklch(49% 0.1 167.6)

  9. Step 800

    800

    #0A5D45

    oklch(42.6% 0.084 167.1)

  10. Step 900

    900

    #164C3A

    oklch(37.6% 0.065 167.2)

  11. Step 950

    950

    #0F2D22

    oklch(27% 0.042 166.6)

Export this scale for Tailwind in the Tailwind colors tool

#DBFBED with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F6EC0.039
Deuteranopia (no green cones)#F3F2EE0.037
Tritanopia (no blue cones)#D5FBF70.014
Achromatopsia (no color)#F4F4F40.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFBED

    #DBFBED

    oklch(96.1% 0.038 167.4)

  • #FFECF5

    #FFECF5

    oklch(96.1% 0.024 347.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFBED

    #DBFBED

    oklch(96.1% 0.038 167.4)

  • #E6F9E0

    #E6F9E0

    oklch(96.1% 0.039 138.2)

  • #D6FBFB

    #D6FBFB

    oklch(96.2% 0.038 196.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFBED

    #DBFBED

    oklch(96.1% 0.038 167.4)

  • #FAEDFF

    #FAEDFF

    oklch(96.2% 0.027 316.7)

  • #FFEDED

    #FFEDED

    oklch(96% 0.02 17.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFBED

    #DBFBED

    oklch(96.1% 0.038 167.4)

  • #F1F1FF

    #F1F1FF

    oklch(96.2% 0.019 286)

  • #FFEEE6

    #FFEEE6

    oklch(96% 0.021 47)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFBED

    #DBFBED

    oklch(96.1% 0.038 167.4)

  • #EBF3FF

    #EBF3FF

    oklch(96.2% 0.018 258.4)

  • #FFECF5

    #FFECF5

    oklch(96.1% 0.024 347.2)

  • #FFF0DA

    #FFF0DA

    oklch(96.1% 0.033 77.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFBED, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFBED in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.