#DBFBE1

Closest named color: Ice (#D6FFFA). oklch(95.8% 0.048 150.8), rgb(219, 251, 225).

Aa

Black text reads best on this color (18.89:1).

About this color

#DBFBE1 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.048 and its hue 151°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.031 away. Black text reads best on it, at 18.89:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.048)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.89:1
White text1.11:1

Values

HEX#DBFBE1
RGBrgb(219, 251, 225)
HSLhsl(131, 80%, 92%)
OKLCHoklch(95.8% 0.048 150.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFBE1 1.11:1 Fails Lc 0.0 Not readable
Black text on #DBFBE1 18.89:1 AAA Lc 98.8 Preferred for body text
#DBFBE1 text on white 1.11:1 Fails Lc 0.0 Not readable
#DBFBE1 text on black 18.89:1 AAA Lc -99.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFBE1

    oklch(95.8% 0.048 150.8)

  2. Step 100

    100

    #E2EDE4

    oklch(93.5% 0.017 151.1)

  3. Step 200

    200

    #CAE0CE

    oklch(88.5% 0.034 150.8)

  4. Step 300

    300

    #A4CCAC

    oklch(80.8% 0.062 150.8)

  5. Step 400

    400

    #71B281

    oklch(70.6% 0.098 151.1)

  6. Step 500

    500

    #479F60

    oklch(63.2% 0.127 150.5)

  7. Step 600

    600

    #208947

    oklch(55.6% 0.137 150.9)

  8. Step 700

    700

    #0E7438

    oklch(49.1% 0.127 150.8)

  9. Step 800

    800

    #135F2F

    oklch(42.9% 0.106 150.8)

  10. Step 900

    900

    #194E2A

    oklch(37.8% 0.083 150.9)

  11. Step 950

    950

    #102D19

    oklch(26.8% 0.051 151.6)

Export this scale for Tailwind in the Tailwind colors tool

#DBFBE1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF5E00.042
Deuteranopia (no green cones)#F6F1E20.041
Tritanopia (no blue cones)#D7FAF30.025
Achromatopsia (no color)#F3F3F30.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFBE1

    #DBFBE1

    oklch(95.8% 0.048 150.8)

  • #FFEAFC

    #FFEAFC

    oklch(95.9% 0.033 330.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFBE1

    #DBFBE1

    oklch(95.8% 0.048 150.8)

  • #ECF7D3

    #ECF7D3

    oklch(95.9% 0.049 121.1)

  • #CFFCF3

    #CFFCF3

    oklch(95.7% 0.048 181.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFBE1

    #DBFBE1

    oklch(95.8% 0.048 150.8)

  • #F3EEFF

    #F3EEFF

    oklch(95.8% 0.023 299.4)

  • #FFEBF0

    #FFEBF0

    oklch(95.7% 0.023 0.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFBE1

    #DBFBE1

    oklch(95.8% 0.048 150.8)

  • #ECF1FF

    #ECF1FF

    oklch(95.8% 0.02 270.2)

  • #FFECE9

    #FFECE9

    oklch(95.7% 0.021 28.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFBE1

    #DBFBE1

    oklch(95.8% 0.048 150.8)

  • #E5F4FF

    #E5F4FF

    oklch(95.9% 0.022 239.4)

  • #FFEAFC

    #FFEAFC

    oklch(95.9% 0.033 330.4)

  • #FFEEE0

    #FFEEE0

    oklch(95.9% 0.026 62)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFBE1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFBE1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.