#DBFAEB

Closest named color: Ice (#D6FFFA). oklch(95.9% 0.038 164.9), rgb(219, 250, 235).

Aa

Black text reads best on this color (18.88:1).

About this color

#DBFAEB is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.038 and its hue 165°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 18.88:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.038)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.88:1
White text1.11:1

Values

HEX#DBFAEB
RGBrgb(219, 250, 235)
HSLhsl(151, 76%, 92%)
OKLCHoklch(95.9% 0.038 164.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBFAEB 1.11:1 Fails Lc 0.0 Not readable
Black text on #DBFAEB 18.88:1 AAA Lc 98.8 Preferred for body text
#DBFAEB text on white 1.11:1 Fails Lc 0.0 Not readable
#DBFAEB text on black 18.88:1 AAA Lc -99.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBFAEB

    oklch(95.9% 0.038 164.9)

  2. Step 100

    100

    #E2EDE7

    oklch(93.6% 0.014 162.5)

  3. Step 200

    200

    #CADFD5

    oklch(88.5% 0.026 165.6)

  4. Step 300

    300

    #A4CBB9

    oklch(80.9% 0.049 165.4)

  5. Step 400

    400

    #70B094

    oklch(70.6% 0.078 164.9)

  6. Step 500

    500

    #459C7A

    oklch(63% 0.099 165)

  7. Step 600

    600

    #1D8763

    oklch(55.6% 0.109 164.8)

  8. Step 700

    700

    #0A7252

    oklch(49% 0.1 164.9)

  9. Step 800

    800

    #115D43

    oklch(42.7% 0.083 164.6)

  10. Step 900

    900

    #184C39

    oklch(37.6% 0.064 165.5)

  11. Step 950

    950

    #102D21

    oklch(27.1% 0.042 164)

Export this scale for Tailwind in the Tailwind colors tool

#DBFAEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F5EA0.039
Deuteranopia (no green cones)#F3F1EC0.037
Tritanopia (no blue cones)#D5FAF50.014
Achromatopsia (no color)#F3F3F30.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBFAEB

    #DBFAEB

    oklch(95.9% 0.038 164.9)

  • #FFEBF5

    #FFEBF5

    oklch(95.9% 0.025 345.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBFAEB

    #DBFAEB

    oklch(95.9% 0.038 164.9)

  • #E7F8DE

    #E7F8DE

    oklch(96% 0.039 134.6)

  • #D5FAF9

    #D5FAF9

    oklch(95.9% 0.038 194.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBFAEB

    #DBFAEB

    oklch(95.9% 0.038 164.9)

  • #F9ECFF

    #F9ECFF

    oklch(95.9% 0.029 315.3)

  • #FFECED

    #FFECED

    oklch(95.8% 0.021 13.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBFAEB

    #DBFAEB

    oklch(95.9% 0.038 164.9)

  • #EFF0FF

    #EFF0FF

    oklch(95.9% 0.02 283)

  • #FFEDE5

    #FFEDE5

    oklch(95.8% 0.022 45.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBFAEB

    #DBFAEB

    oklch(95.9% 0.038 164.9)

  • #E9F2FF

    #E9F2FF

    oklch(95.8% 0.02 257.5)

  • #FFEBF5

    #FFEBF5

    oklch(95.9% 0.025 345.8)

  • #FFEFD9

    #FFEFD9

    oklch(95.9% 0.034 76)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBFAEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBFAEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.