#DBF9E2

Closest named color: Ice (#D6FFFA). oklch(95.4% 0.044 152.5), rgb(219, 249, 226).

Aa

Black text reads best on this color (18.66:1).

About this color

#DBF9E2 is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.044 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.030 away. Black text reads best on it, at 18.66:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.044)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.66:1
White text1.12:1

Values

HEX#DBF9E2
RGBrgb(219, 249, 226)
HSLhsl(134, 71%, 92%)
OKLCHoklch(95.4% 0.044 152.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF9E2 1.12:1 Fails Lc 0.0 Not readable
Black text on #DBF9E2 18.66:1 AAA Lc 98.0 Preferred for body text
#DBF9E2 text on white 1.12:1 Fails Lc 0.0 Not readable
#DBF9E2 text on black 18.66:1 AAA Lc -99.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBF9E2

    oklch(95.4% 0.044 152.5)

  2. Step 100

    100

    #E2EDE5

    oklch(93.6% 0.016 154.5)

  3. Step 200

    200

    #CBDFCF

    oklch(88.4% 0.03 151.5)

  4. Step 300

    300

    #A6CCAF

    oklch(81% 0.057 152.1)

  5. Step 400

    400

    #74B185

    oklch(70.7% 0.09 152.4)

  6. Step 500

    500

    #4C9D67

    oklch(63% 0.114 152.7)

  7. Step 600

    600

    #29884E

    oklch(55.7% 0.125 152.5)

  8. Step 700

    700

    #1A733F

    oklch(49.2% 0.116 152.6)

  9. Step 800

    800

    #195E34

    oklch(42.8% 0.097 152.5)

  10. Step 900

    900

    #1D4D2D

    oklch(37.8% 0.076 152)

  11. Step 950

    950

    #122D1B

    oklch(27% 0.047 152.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBF9E2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F4E10.039
Deuteranopia (no green cones)#F4F0E30.038
Tritanopia (no blue cones)#D7F8F20.023
Achromatopsia (no color)#F1F1F10.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF9E2

    #DBF9E2

    oklch(95.4% 0.044 152.5)

  • #FFE8FA

    #FFE8FA

    oklch(95.5% 0.034 333.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF9E2

    #DBF9E2

    oklch(95.4% 0.044 152.5)

  • #EAF5D5

    #EAF5D5

    oklch(95.4% 0.044 122.7)

  • #D1FAF2

    #D1FAF2

    oklch(95.4% 0.043 182.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF9E2

    #DBF9E2

    oklch(95.4% 0.044 152.5)

  • #F3ECFF

    #F3ECFF

    oklch(95.4% 0.026 302.6)

  • #FFEAEE

    #FFEAEE

    oklch(95.5% 0.023 4.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF9E2

    #DBF9E2

    oklch(95.4% 0.044 152.5)

  • #EBEFFF

    #EBEFFF

    oklch(95.4% 0.022 274.7)

  • #FFEBE6

    #FFEBE6

    oklch(95.5% 0.023 34.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF9E2

    #DBF9E2

    oklch(95.4% 0.044 152.5)

  • #E3F2FF

    #E3F2FF

    oklch(95.4% 0.024 244.1)

  • #FFE8FA

    #FFE8FA

    oklch(95.5% 0.034 333.2)

  • #FFECDC

    #FFECDC

    oklch(95.4% 0.03 62.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF9E2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF9E2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.