#DBF7F4

Closest named color: Ice (#D6FFFA). oklch(95.5% 0.029 188.9), rgb(219, 247, 244).

Aa

Black text reads best on this color (18.62:1).

About this color

#DBF7F4 is a very light close to neutral grey. In OKLCH its lightness is 96%, its chroma 0.029. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 18.62:1.

Hue familyNeutrals
Lightnessvery light (96%)
Chromaclose to neutral grey (0.029)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.62:1
White text1.12:1

Values

HEX#DBF7F4
RGBrgb(219, 247, 244)
HSLhsl(174, 64%, 91%)
OKLCHoklch(95.5% 0.029 188.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF7F4 1.12:1 Fails Lc 0.0 Not readable
Black text on #DBF7F4 18.62:1 AAA Lc 97.8 Preferred for body text
#DBF7F4 text on white 1.12:1 Fails Lc 0.0 Not readable
#DBF7F4 text on black 18.62:1 AAA Lc -98.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBF7F4

    oklch(95.5% 0.029 188.9)

  2. Step 100

    100

    #E2ECEB

    oklch(93.5% 0.011 189.8)

  3. Step 200

    200

    #CADEDC

    oklch(88.5% 0.022 189.5)

  4. Step 300

    300

    #A6C9C5

    oklch(80.9% 0.038 187.9)

  5. Step 400

    400

    #74ADA8

    oklch(70.7% 0.06 189)

  6. Step 500

    500

    #4B9993

    oklch(63.2% 0.078 188.8)

  7. Step 600

    600

    #28837D

    oklch(55.6% 0.084 188.7)

  8. Step 700

    700

    #186F6A

    oklch(49.2% 0.078 189.1)

  9. Step 800

    800

    #185A56

    oklch(42.6% 0.065 189.1)

  10. Step 900

    900

    #1C4A47

    oklch(37.6% 0.05 189.4)

  11. Step 950

    950

    #122B2A

    oklch(26.9% 0.031 192.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBF7F4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F4F40.032
Deuteranopia (no green cones)#EEEFF40.030
Tritanopia (no blue cones)#D4F9F60.009
Achromatopsia (no color)#F1F1F10.030

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF7F4

    #DBF7F4

    oklch(95.5% 0.029 188.9)

  • #FFEAED

    #FFEAED

    oklch(95.5% 0.023 7.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF7F4

    #DBF7F4

    oklch(95.5% 0.029 188.9)

  • #E0F7E9

    #E0F7E9

    oklch(95.5% 0.03 159.1)

  • #DBF5FE

    #DBF5FE

    oklch(95.4% 0.03 220.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF7F4

    #DBF7F4

    oklch(95.5% 0.029 188.9)

  • #FEE9F7

    #FEE9F7

    oklch(95.5% 0.029 337.9)

  • #FFEBE5

    #FFEBE5

    oklch(95.4% 0.023 37.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF7F4

    #DBF7F4

    oklch(95.5% 0.029 188.9)

  • #F6EBFF

    #F6EBFF

    oklch(95.5% 0.029 310.2)

  • #FEEDDC

    #FEEDDC

    oklch(95.5% 0.029 67.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF7F4

    #DBF7F4

    oklch(95.5% 0.029 188.9)

  • #EDEFFF

    #EDEFFF

    oklch(95.5% 0.022 280.3)

  • #FFEAED

    #FFEAED

    oklch(95.5% 0.023 7.7)

  • #F5F1DB

    #F5F1DB

    oklch(95.5% 0.029 98.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF7F4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF7F4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.